Videogames: The Official Thread

Jesus christ you have to be kidding me.

Postby Jeremy » Sat May 05, 2012 3:11 am

Actually yeah as far as "gaming journalists are morons" this is the correct approach.

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Re: Videogames: The Official Thread

Postby Shalabi » Sat May 05, 2012 3:22 am

has diablo 3 leaked yet?
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Re: Videogames: The Official Thread

Postby Locke » Sat May 05, 2012 3:25 am

when i played ikaruga for the first time i took a lot of stimulants and played it for like 15 hours straight
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Re: Videogames: The Official Thread

Postby banquo » Sat May 05, 2012 3:26 am

jca wrote:
banquo wrote:Tera isn't bad, and the fight system is slightly progressive over other MMOs (though not as much as people will be saying... ranged attacks are still too forgiving, and melee attacks in other MMO's still say "out of range" or "need to be facing target" anyway to hit).


what do you mean by forgiving?


either projectiles have a larger hit box while moving or that server lag causes issues with animation not lining up with the hit box... too forgiving as in my projectiles had been "hitting the mob" while exploding on the empty air next to the mob's animation shortly after it jumps to the right or w/e

instance healing seems more enjoyable without the auto-target-player by clicking on their icons exclusively, so just having to stay more active.

only having played it through level 27, i'd suggest it if you want to play something like WoW that isn't WoW
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Re: Videogames: The Official Thread

Postby tth » Sat May 05, 2012 3:28 am

Jeremy wrote:Actually yeah as far as "gaming journalists are morons" this is the correct approach.



thanks for this jeremy
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Re: Videogames: The Official Thread

Postby Jeremy » Sat May 05, 2012 3:37 am

But like the fact that the people waving the banner for games as a thing are like David Cage and Bioware on one hand and Jonathan Blow on the other. Makes it hard to be a cool guy that plays Civ IV.
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Re: Videogames: The Official Thread

Postby chairkicker » Sat May 05, 2012 7:59 am

bioware is basically all the people on gaf who won't hesitate to tell you that storytelling in gaming has never compared to other mediums ("until now, maybe"), then offers the dark tower as proof of this, while jonathan blow is of a similar subsect of people who consider themselves gaming purists as they push for communication strictly unique to the form and gameplay as story above all else. i wish the divide didn't exist so prominently between these sides, since i feel like a game can use whatever tools available are long as it's successful.
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Re: Videogames: The Official Thread

Postby chairkicker » Sat May 05, 2012 8:02 am

and of course i'm resentful when metal gear takes the brunt of both sides, considering when it's not in cutscene hell it's more of a game than half the games ever made
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Re: Videogames: The Official Thread

Postby dr. badvibes » Sat May 05, 2012 9:01 am

god, DayZ looks amazing, endo

i watched that whole series that was posted earlier, and then most of another one

i nearly died laughing at 6:45-7:05 in this youtube. the end is really great, too, as the little group of teammates watches another guy get swarmed at the location they're heading to and discuss whether or not they should save him

http://www.youtube.com/watch?v=McNNunlK ... plpp_video
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Re: Videogames: The Official Thread

Postby iambic » Sat May 05, 2012 9:20 am

can we get like Valve or someone to take that idea on and make it into a polished masterpiece with more scavenging and the ability to build temporary structures and fortifications, an AI Director, etc. without instantly compromising the "you die and it's over, no do-overs" and "no pvp rules" that make it work?

right now it's at a half-baked stage where the jankiness and hit detection and poor gunplay and utter randomness and dearth of content will make it tedious over time, but if you get someone to spend the money to improve those things then you'll have to suffer under their design decisions to make it more "user-friendly"

why can't games be everything all at once
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Re: Videogames: The Official Thread

Postby pierrot » Sat May 05, 2012 9:30 am

i really want to try it out but i dunno about dropping $20 on a game ive never heard of for an alpha mod
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Re: Videogames: The Official Thread

Postby iambic » Sat May 05, 2012 9:33 am

I don't think my laptop could handle it, so I'm not going to bother
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Re: Videogames: The Official Thread

Postby a-10 warthog champion » Sat May 05, 2012 10:33 am

pierrot wrote:i really want to try it out but i dunno about dropping $20 on a game ive never heard of for an alpha mod



Isn't arma the continuation of the original operation flashpoint bloodline? That's one of the best fps I've ever played.
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Re: Videogames: The Official Thread

Postby surly » Sat May 05, 2012 5:16 pm

i thought arma was the continuation of america's army or whatever that free army recruiting game was?
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Re: Videogames: The Official Thread

Postby rtt » Sat May 05, 2012 5:26 pm

i'm gonna play that zombie game. my dream has always been to play an online shooter where the goal was to avoid any contact or confrontation with other players. can you crawl? i'll just crawl in the woods.
Do you know anything about hackers? Can you jam with the console cowboys in cyberspace? You ever read Neuromancer? Ever experienced the new wave? The next wave? The green wave? OR Cyberpunk? I didn't think so
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Re: Videogames: The Official Thread

Postby rtt » Sat May 05, 2012 5:27 pm

can your character take a xanax?
Do you know anything about hackers? Can you jam with the console cowboys in cyberspace? You ever read Neuromancer? Ever experienced the new wave? The next wave? The green wave? OR Cyberpunk? I didn't think so
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Re: Videogames: The Official Thread

Postby dr. badvibes » Sat May 05, 2012 6:18 pm

iambic wrote:can we get like Valve or someone to take that idea on and make it into a polished masterpiece with more scavenging and the ability to build temporary structures and fortifications, an AI Director, etc. without instantly compromising the "you die and it's over, no do-overs" and "no pvp rules" that make it work?

right now it's at a half-baked stage where the jankiness and hit detection and poor gunplay and utter randomness and dearth of content will make it tedious over time, but if you get someone to spend the money to improve those things then you'll have to suffer under their design decisions to make it more "user-friendly"

why can't games be everything all at once

i can see exactly what you're saying; watching all those youtubes actually made me less desperately eager to play the game (since they demonstrated that there was basically nothing to do beyond the paranoia gambles and painstaking loot collection)

but, then again, this thing is apparently a super early alpha that was meant to be a proof of concept, and nothing more. i read a quote from the creator where he says almost verbatim that he hadn't even thought there was enough in the alpha build to keep people playing persistently, and that none of the actual meat of the game has even been worked on yet

iambic wrote:I don't think my laptop could handle it, so I'm not going to bother

you can download aa free version of arma 2 to see if it works on your laptop: http://www.arma2.com/free
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Re: Videogames: The Official Thread

Postby jca » Sat May 05, 2012 7:25 pm

banquo wrote:either projectiles have a larger hit box while moving or that server lag causes issues with animation not lining up with the hit box... too forgiving as in my projectiles had been "hitting the mob" while exploding on the empty air next to the mob's animation shortly after it jumps to the right or w/e

instance healing seems more enjoyable without the auto-target-player by clicking on their icons exclusively, so just having to stay more active.

only having played it through level 27, i'd suggest it if you want to play something like WoW that isn't WoW

gotcha. at first I wasn't sure how ranged classes played or if they were even fun.
i approach it as a monster hunter mmo. its great, at around 32 it hits a stride and youre able to pretty much solo anything in the area if youre patient enough. im on jagged coast btw.
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Re: Videogames: The Official Thread

Postby iambic » Sat May 05, 2012 8:15 pm

DayZ forum mod says "shit is getting serious", asks for feedback about DayZ as actual paid videogame..

http://dayzmod.com/forum/showthread.php?tid=1011
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Re: Videogames: The Official Thread

Postby Burt Falcon » Sat May 05, 2012 8:46 pm

This thread got me to buy Journey. Really blowing my mind.
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Re: Videogames: The Official Thread

Postby came to wreck » Sat May 05, 2012 9:21 pm

oh man, i might get a pc just to play dayz if they get it past alpha
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Re: Videogames: The Official Thread

Postby d2michael » Sat May 05, 2012 11:37 pm



this looks beautiful
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Re: Videogames: The Official Thread

Postby Seamus » Sat May 05, 2012 11:40 pm

Virtual On was great when it came out
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Re: Videogames: The Official Thread

Postby chairkicker » Sun May 06, 2012 10:31 am

chairkicker wrote:i've gone back to mario galaxy 2 lately. i'm having fun with now that i'm less cynical about the whole thing (the same goes for ratchet and clank future), but the camera is still an abomination

part of what gets to me about this is that, as a guy who appreciates the subjective experience, miyamoto considered a first person perspective for ocarina of time (finally getting his way with metroid prime), yet the experience in mario galaxy is always at arms length. i've said as much before, but it's seeing the curve of the planet at my feet that interests me more than seeing it all at once, since you get the latter anyway as you gaze into the distance. the galaxies are missing that fundamental connection. not saying i want mario in first person. it could be neat, but i prefer it in third. i just desperately want a camera i can place behind mario at will and better gameplay because of it
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Re: Videogames: The Official Thread

Postby No Good Advice » Sun May 06, 2012 10:45 am

galaxy 2 is great and beautiful but there are issues with it. I don't think they're technical, though, and I can't remember ever having problems with the camera, it's more that some levels are amazing while others are too much removed from platforming, too pedestrian. which was my point when arguing for 3dland being the best 3d mario
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Re: Videogames: The Official Thread

Postby chairkicker » Sun May 06, 2012 11:38 am

camera's functionally sound, as it is in 3d land; it's just not what i want in a 3d platformer and it compounds that pedestrian feeling
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Re: Videogames: The Official Thread

Postby Merciel » Sun May 06, 2012 3:50 pm

Well we've encountered two gamebreaking glitches in The Witcher 2.

During "The Walls Have Ears," that peasant you're supposed to question never spawned in our game. During the sneak-through of the Kaedweni camp in Chapter 2, the cook by the cauldron respawned into an identical cook as soon as you took him down, so it was not possible to get past him stealthily because the new cook always alerted the guards. Then, on top of that, about two-thirds of the time the game glitched after Geralt's death cutscene, so we had to turn the console off and back on again to get out of an endless loop of "To arms, men! We're under attack!" or whatever.

Fortunately these are both optional missions so we just reloaded, lost an hour or two of gameplay, and took an alternate route through the game. It's going to be pretty annoying if we get something like that during a required mission though.
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Re: Videogames: The Official Thread

Postby iambic » Sun May 06, 2012 3:57 pm

I didn't get any glitches that I remember, except Geralt struggled to get through doors sometimes
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Re: Videogames: The Official Thread

Postby watchyourscrew » Sun May 06, 2012 4:05 pm

Yeah, I got stuck unlocking the bandit hideout near Flotsam with a sword drawn, had to restart from Dashboard. This has only happened once in ~12 hours and i'm gonna install to the hard drive, see if if that helps
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Re: Videogames: The Official Thread

Postby Petty » Sun May 06, 2012 4:29 pm

I bought Mount & Blade and it's pretty fun but the graphics are way off for some reason I can't figure out. Certain parts of the characters are neon and see through and the opening field is a bright yellow. Can't figure out exactly what is wrong with my setup
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