iambic wrote:can we get like Valve or someone to take that idea on and make it into a polished masterpiece with more scavenging and the ability to build temporary structures and fortifications, an AI Director, etc. without instantly compromising the "you die and it's over, no do-overs" and "no pvp rules" that make it work?
right now it's at a half-baked stage where the jankiness and hit detection and poor gunplay and utter randomness and dearth of content will make it tedious over time, but if you get someone to spend the money to improve those things then you'll have to suffer under their design decisions to make it more "user-friendly"
why can't games be everything all at once
i can see exactly what you're saying; watching all those youtubes actually made me less desperately eager to play the game (since they demonstrated that there was basically nothing to do beyond the paranoia gambles and painstaking loot collection)
but, then again, this thing is apparently a super early alpha that was meant to be a proof of concept, and nothing more. i read a quote from the creator where he says almost verbatim that he hadn't even thought there was enough in the alpha build to keep people playing persistently, and that none of the actual meat of the game has even been worked on yet
iambic wrote:I don't think my laptop could handle it, so I'm not going to bother
you can download aa free version of arma 2 to see if it works on your laptop:
http://www.arma2.com/free