Official Carly Fiorina/Salo President Fan Club Thread

There are worse ways to spend the time, but not many.

Postby Luke » Sat Sep 19, 2015 9:48 am

I was thinking about doing a (smaller) Villager/Werewolf only game.
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Postby feral » Sat Sep 19, 2015 9:48 am

Yeah, I could get down with that.
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Postby mcphee » Sat Sep 19, 2015 9:54 am

I mean, the first half of this game was awesome and who knows what would have happened if that fucking awesome, hilarious shitstorm of Day 3 / Night 4 had been different. And I agree with Feral that PMs are the right strategy in this game (my argument is only that it is not as fun). But I'm not sure if the village is, indeed, killing it. I'll post more thoughts when it's over.
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Postby mcphee » Sun Sep 20, 2015 11:16 am

Also, I think the werewolf / villager split is slightly less scary than the Pisse Towne / Shit Towne split. Can we get an official ruling?
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Postby sevenarts » Sun Sep 20, 2015 11:17 am

The idea that this towne is so fucked up we can't even agree on the name seems integral to the role playing here.
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Postby mcphee » Sun Sep 20, 2015 11:18 am

faire pointe, Goodman Arts
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Postby VHB » Sun Sep 20, 2015 11:55 am

Luke wrote:I was thinking about doing a (smaller) Villager/Werewolf only game.


30 is a huge number and I'm quite happy that there's that many people interested in playing this game around here.

But yeah, I'm used to a game being 6-8 with 2 wolves at most and maybe a seer (experimenting with all these extra specialist roles is kinda fun though).

Plus playing via a message board (and with this many people) means that it takes at least a week of that many people being able to maintain free time and interest. During stretches like now, where it's a night phase and the majority of players (i.e. regular villagers) have nothing to do.
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Postby surly » Sun Sep 20, 2015 11:56 am

we had no trouble maintaining people's interest in the previous 30-player game
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Postby Luke » Sun Sep 20, 2015 12:03 pm

surly wrote:we had no trouble maintaining people's interest in the previous 30-player game


1. I had fewer special roles, so there were fewer messages I needed to get per night phase to move it along.

2. I had majority rule voting cutoffs to move the day phase along.
Last edited by Luke on Sun Sep 20, 2015 12:05 pm, edited 1 time in total.
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Postby surly » Sun Sep 20, 2015 12:05 pm

oh, my point is the length of the game isn't the primary factor behind a good portion of people checking out
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Postby internetstrange » Sun Sep 20, 2015 12:15 pm

mcphee wrote:man, the PM cabal makes the game boring, unfortunately

part of the fun of the early part of this game and the entirety of the last game was watching people's thought processes. Can you imagine the previous game if all of Feral's endgame mental workouts were done via PM? I suppose it's a better strategy - though part of me thinks that it isn't. There's no behavior to analyze and pick apart if the thread is just votes, and once the numbers are low enough it just becomes a guessing game if no one is discussing theories in the thread. How people react to accusations is such a huge part of the game. I don't know. I don't really care at this point who wins - the whole game is sort of "fruit from the poison tree" at this point because there's no way to right the ship after the bingo / pierrot thing.

yeah i'm really interested to talk about this after the game
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Postby pinko » Sun Sep 20, 2015 12:22 pm

internetstrange wrote:
mcphee wrote:man, the PM cabal makes the game boring, unfortunately

part of the fun of the early part of this game and the entirety of the last game was watching people's thought processes. Can you imagine the previous game if all of Feral's endgame mental workouts were done via PM? I suppose it's a better strategy - though part of me thinks that it isn't. There's no behavior to analyze and pick apart if the thread is just votes, and once the numbers are low enough it just becomes a guessing game if no one is discussing theories in the thread. How people react to accusations is such a huge part of the game. I don't know. I don't really care at this point who wins - the whole game is sort of "fruit from the poison tree" at this point because there's no way to right the ship after the bingo / pierrot thing.

yeah i'm really interested to talk about this after the game


I thought I clicked on the MGS thread, and this post was blowing my mind.
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Postby internetstrange » Sun Sep 20, 2015 12:40 pm

if only i had a gif of the president from salo laughing to post here
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Postby pierrot » Sun Sep 20, 2015 1:30 pm

i don't think anyone had the stamina to keep it going at the frenzy we reached a few days ago
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Postby Ampersand » Sun Sep 20, 2015 1:32 pm

I really, really hate the role of Aura Seer. It's just too powerful of a role, and if alive and undetected, makes the formation of something like the lame-ass Cabal entirely too likely.
I think we could keep most of the existing roles and still have a great game, as long as we chucked that one.
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Postby Luke » Sun Sep 20, 2015 1:55 pm

Ampersand wrote:I really, really hate the role of Aura Seer. It's just too powerful of a role, and if alive and undetected, makes the formation of something like the lame-ass Cabal entirely too likely.
I think we could keep most of the existing roles and still have a great game, as long as we chucked that one.


You are definitely overestimating the role the Aura Seer played w/r/t the Cabal this game.
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Postby Luke » Sun Sep 20, 2015 1:58 pm

If you're still playing, get outta here:

The Aura Seer definitely did work confirming certain suspicions of the Cabal, but there were other tells beforehand.Toggle Spoiler
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Postby internetstrange » Sun Sep 20, 2015 1:59 pm

im not clicking that but hoOoOoOOooo
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Postby internetstrange » Sun Sep 20, 2015 1:59 pm

ererrrrrgh cant talk about anything until the game is over!!!!!!
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Postby Ampersand » Sun Sep 20, 2015 2:15 pm

Luke wrote:
Ampersand wrote:I really, really hate the role of Aura Seer. It's just too powerful of a role, and if alive and undetected, makes the formation of something like the lame-ass Cabal entirely too likely.
I think we could keep most of the existing roles and still have a great game, as long as we chucked that one.


You are definitely overestimating the role the Aura Seer played w/r/t the Cabal this game.


I'm sure I am, but I guess it just seems to me that when most of the village has one type of special role or another (and most of them are good-aligned) it becomes pretty easy for the Aura Seer to both use their power to get consistent results (unlike normal Seers or Sorcerers) and then use that information to start contacting those good-aligned characters and forming a Cabal. Perhaps the Aura Seer didn't really do that this game, but it seems like something that should and could have been easily done.

The ability of the Aura Seer to identify both good and evil aligned special roles in a game where over 2/3rds of those players have special roles greatly inflates their power.
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Postby internetstrange » Sun Sep 20, 2015 5:41 pm

sup fellow spooks n specters
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Postby mcphee » Thu Sep 24, 2015 4:10 pm

man remember when the werewolf thread was doing like 30 pages an hour? Now it's like 30 posts / week

I'll be curious to see how Luke feels about all this when it's over. I think him tapping an apprentice probably answers that.

sorry, Luke.
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Postby separator » Thu Sep 24, 2015 4:12 pm

so are we getting those t shirts or what?
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Postby bunejug » Thu Sep 24, 2015 4:15 pm

Make Werewolf Great Again hats would be optimal.
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Postby bunejug » Thu Sep 24, 2015 4:19 pm

I have to say the strategies some people used from day 1 in this game set out a very negative, labored tone for the following days. it's best to have fun and roleplay for a few day/night cycles and then start the bitter weeding out process. reading this one has been a chore. can't believe roleplay was discouraged from the get-go.
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Postby CashForGold » Thu Sep 24, 2015 4:20 pm

Looking forward to the post-game debrief at this point. I'm curious where things went wrong, even though I get the general idea.
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Postby internetstrange » Thu Sep 24, 2015 4:22 pm

10 days. holy moly
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Postby CashForGold » Thu Sep 24, 2015 4:24 pm

junebug wrote:I have to say the strategies some people used from day 1 in this game set out a very negative, labored tone for the following days. it's best to have fun and roleplay for a few day/night cycles and then start the bitter weeding out process. reading this one has been a chore. can't believe roleplay was discouraged from the get-go.

Seems like it was the backchanneling what killed it. Near as I can tell it got bitter and turned a lot of people off mid-game, all you really see is a lot of resigned head-shaking in the main thread though. Maybe I'm wrong. I flamed out fast so I didn't see any of this firsthand.
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Postby internetstrange » Thu Sep 24, 2015 4:25 pm

junebug wrote:I have to say the strategies some people used from day 1 in this game set out a very negative, labored tone for the following days. it's best to have fun and roleplay for a few day/night cycles and then start the bitter weeding out process. reading this one has been a chore. can't believe roleplay was discouraged from the get-go.

i agree but i also think that there's a pretty significant relationship between the last game being rp heavy and a total blowout for the wolves

like, i think a lot of this results from these games being way, way too big
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Postby internetstrange » Thu Sep 24, 2015 4:28 pm

CashForGold wrote:
junebug wrote:I have to say the strategies some people used from day 1 in this game set out a very negative, labored tone for the following days. it's best to have fun and roleplay for a few day/night cycles and then start the bitter weeding out process. reading this one has been a chore. can't believe roleplay was discouraged from the get-go.

Seems like it was the backchanneling what killed it. Near as I can tell it got bitter and turned a lot of people off mid-game, all you really see is a lot of resigned head-shaking in the main thread though. Maybe I'm wrong. I flamed out fast so I didn't see any of this firsthand.

i think it was partly backchanneling but also people having different ideas as to what the backchanneling was intended for. like iambic's "mean girls" comment was (and is) totally bizarre to me, as if it were about cliquish exclusion. whereas without good backchanneling the village doesn't have a chance in games this size and w/o good-aligned killing roles. it's rough
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