mikey wrote:i think the book club's attempt at insularity is also why it was particularly hard for no one to trust it. only the book club knew who was in the book club and no one else knew that they should trust the book club and anyone that was interested in providing information to them but was not verifiable was summarily rebuffed, which in turn leads to a bunch of villagers who are open to finding someone to trust with their votes.
i'm not sure if those words made sense, but what i'm trying to say is that this game involves letting the town know how to vote, and if you don't trust anyone not even a little bit, it will be hard to convince them to vote with you
We all took different approaches to the game to try to make sure some of us survived. Stakeout was out trying to shake things loose, I kept up a presence in the thread but didn't do anything too big, and ampersand kept to voting. But behind the scenes we all knew what was going on and what to do if one person died. We even set up codes so that if one did die we could verify the medium. We played a pretty paranoid game so we had a good laugh in book club chat when we were accused of having a leak in our circle.
So, our initial plan was to gather info and give it out to people we trusted to a degree so that it would get out in the open for discussion there. We didn't really want to do the whole "Kill X because we say so" if we could avoid it but the way the game played out that's what ended up happening. Because of the way the game was set up it was really really hard to trust anyone (this made it pretty fun too). Jugdish and Iambic didn't even really get in until the end. We reached out to a few people early on but we didn't like how things went, then with the specials getting killed and just having jugdish we closed up pretty quickly. But, to get back to your initial point, it was a tough position and we could have played it a few different ways but it ended up working in the end so I'm happy with how it went