WHO FARTED? HPN WEREWOLF #21
[Yes, I'm really doing this.]
Congratulations! After starting out with just a kickstarter and a dream, you and your internet message board buddies have pooled your resources and bought a parcel of land in the countryside upon which you have established a self-sufficient co-op compound! Now you can all quit your jobs and live off the land and repeatedly play Werewolf against each other until the day you die, at which point your children will be grown up and they can live off the land and repeatedly play Werewolf against each other until they die, and so on until the extinction of the species or the heat death of the universe, whichever comes first.
To celebrate the achievement, you all spent your last night on the grid dining out at a nearby Chipotle. You spent the night drinking, laughing, and recovering from acute cases of E-Coli poisoning. Nothing unexpected. A fun, if mundane, farewell to your old lives.
Unfortunately, a few among you had a rare, and previously undiagnosed, gastrointestinal disorder. The Chipotle dinner severely aggravated this condition and now some of you suffer from chronic bouts of flatulence. There is no relief. The smell has begun to permeate all your belongings. Your whole bedroom stinks of it. The need to get away from it has driven you mad and now, each night, you have taken to sneaking into other commune-members' rooms and farting on them just so you won't have to smell it each night. This disgusting and egregious breach of communal living etiquette is so offensive that those farted on leave the commune in protest and withdraw their share of the kickstarter fund. If this keeps happening the co-op will be unsustainable and the dream will be over. Thus, the other members of the commune must identify the farters first and expel them before they rip (hehehe) the commune apart.
It's a game of werewolf. You know the deal by now if you've played before. If you haven't, it's pretty simple. Two teams. Uninformed majority of villagers vs. informed minority of wolves (or mafiosi, or farters, as the roleplaying theme dictates), taking turns eliminating each other one by one during their respective game phase. Wolves attack directly at night, village attacks indirectly via democratic expulsion during the day, using their best intuition and guess work to make sure the expelled/lynched party is actually a wolf (while the wolves themselves attempt to blend in with the regular villagers and mislead them). A social game full of lying, wild accusations, and emotional blackmail of your friends and family. FUN!
We've done a lot of elaborate variations and added wrinkles to past games but this one is going to be very basic despite its goofy theme. Teams will consist of the following roles:
TEAM GOOD/THE COMMUNE
VILLAGER: Regular player. Using your intuition, amateur detective work, and plain ol' luck, you find the chronic farters and vote them out of your commune. Expendable individually but powerful in numbers.
11 YEAR OLD BOY [seer]: Thinks farts are funny. Very funny. You can usually find him cupping his hand over his armpit and squeezing his arm down to simulate a fart noise, and then laughing. Each night he will hear the fart attack, wake up, laugh at it, then investigate one other player's door, hoping to hear more farting and get his chuckles in.
[A seer. Submits one player name per night to the moderator and asks "Is _____ one of the farters?" You will receive a yes/no answer at the end of the phase, assuming you are not attacked/farted on yourself. You are powerful, but not infallible. Explained below.]
THE DUTCH OVEN [diseased]: Actually not grossed out by being farted on at night. He loves it. In theory, anyway. He just doesn't like like the particular people who happen to be farting on him. The Dutch Oven has no romantic interest in any of the farters and will spurn their amorous advance. Due to the incurable nature of the farters' affliction, The Dutch Oven was their last chance at finding love. If The Dutch Oven is farted on, he will politely leave the commune so as not to create an awkward unrequited love situation, and he cannot bring himself to kinkshame the farters by naming them to the commune [mechanical note: this means he has no "lookout" power and cannot identify the farters to the team, even though he "knows" them from an RP standpoint], but he will leave the commune after a single fart attack. His departure and rejection will so depress the farting wolves they will be unable to attack the following night, instead wallowing in self-pity and their own stink. Thus buying the commune a potentially valuable extra day.
The Dutch Oven will return a regular villager scan result to the seer, as he is 11 years old and (hopefully!) is too young to know what "dutch oven" means in this context.
TEAM EVIL/THE WOLVES/THE FARTERS
FARTER/WOLF: regular werewolf game baddie. Name one other player per night phase to the moderator as an attack target, that player is removed from the game. Attempt to pass as a regular villager during the day phase.
SILENT BUT DEADLY [godfather/good-ass werewolf mason]: A very special wolf whose flatulence is noiseless, and somehow extra foul smelling. Participates as a regular member of the wolf team but he, specifically, fools the seer. His farts cannot be heard, thus, if the 11 year old boy chooses to check him, he will return the same negative result as a regular villager. The village will have to use their intuition and observation to catch this guy. Unless...
SPECIAL ITEM: THE KETCHUP BOTTLE
Okay so the commune isn't completely self-contained yet. Look, sometimes you just want to have some french fries, and what are french fries without some ketchup? Unfortunately since your compound is (by design) far away from the nearest city, getting more ketchup is a pain in the ass. Thus, the one ketchup bottle on hand is almost empty. It wheezes and sputters as you, an ordinary member of the commune, try to squeeze that last bit of ketchup out. In the current crisis, this has dire consequences, as that ketchup bottle sounds remarkably like a bout of flatulence.
The Ketchup Bottle is passed anonymously (i.e. via the moderator) during day phases and possessed by players during night phases. Whoever holds the ketchup bottle will be framed by it, and return a positive result to the 11 year old boy seer. This includes the otherwise undetectable Silent But Deadly player. If the 11 year old boy seer receives it himself he will spend the night playing with it and laughing at the sound and be unable to submit a scan.
Players are not expressly forbidden from making public claims about having the bottle at a certain time or passing it to a certain player. How much of an advantage or disadvantage it is to talk about it is up to you.
The bottle CANNOT be held onto for a second consecutive night. It must be passed. You can, however, receive the bottle an indefinite number of times if you are "lucky" enough to do so.
The bottle will be randomly assigned to a player at the start of the game, and randomly re-assigned if a player should happen to die with it in their possession.
As usual, using screenshots (especially of moderator correspondence) as evidence is banned.
Logs of slack conversations, real or fake, are inadmissible. You may talk to each other in slack all you want and paraphrase or claim so and so said whatever, you just can't attempt to "prove" it by pasting a log.
Anonymous emails are banned. And wouldn't really be helpful in this setup anyway.
To cast a "lynch" vote, use the following format/color code:
Yes, we're using brown instead of red this time. Embrace the puerile theme.
You cannot retract votes. Once you've smelt it, you've dealt it.
Just kidding. Wanted to work that in. Retraction of a vote can be done as is traditional, by putting a name in green
Either of these will work, I'm not going to split hairs as long as I can clearly determine your intent. With retractions, anyway. Affirmative votes I'm going to insist be in brown instead of red because it's funny.
Final Rule: the theme of this game is meant to be too stupid and immature for anyone to take this too seriously. Have fun. Roleplaying a character is highly encouraged, especially since it helps make the heated accusations and arguing that is part of the game feel less personal.
Last edited by VHB
on Fri Jun 03, 2016 11:47 pm, edited 19 times in total.
galactagogue wrote:i usually just assume no one is into me, it makes it easier to be myself.
Suspension Bridge wrote:Werewolf was the best thing to happen to me in 2015 and that includes my wedding