-- For the most part, the usual. No screenshots. No mod correspondence sharing. In this game, no sharing of Slack conversations, either privately or publicly. No insta-kill words. I've incorporated some funky roles into this game, which might lead to some fuckery; in those cases, my decisions are final, and I will not listen to you grousing about them. Sorry in advance.
-- THE RULE YOU NEED TO FOLLOW: Roleplay twice a day, as in twice in a day/night game period. This doesn't need to be paragraphs. A sentence or two will do.
Genius: Once a game, you can pre-empt the Village lynch and kill a player of your choosing. You can do this only after votes are closed, and it must be done privately to me and not in the thread. There's also a catch: Because you are smarter than everyone else and have a compulsion to show it off, there is a 10% chance that on Day 1, if you choose not to use your power, a death will be chosen for you by rand=(). This probability goes up to 20% on Day 2, 30% on Day 3, and 50% each day thereafter. If you take out a member of TG, either yourself or at the mercy of the RNG, you flee the village out of shame, never to be heard from again. If you take out a Neutral or an Evil, you lose your powers and become a plain Villager.
Thirsty Villager: BEFORE Night 1 begins, the Thirsty Villager will give me a name. This player will become the Thirsty VIllager's Lover; if one dies, the other dies as well. They will maintain their existing powers, but their sole win condition will be to survive until the end of the game. There are a ton of ways this could get fucked -- for example, if you Lover the Genius, they could conceivably kill themselves, and you, via RNG! Or you could Lover a Wolf! -- so think twice about who you Lover up.
Friendly Seer: You're a Seer, told once a night whether a player is Team Evil or not, with a twist: At the end of Night 2, you have the option of giving me the name of someone to reveal yourself to. You do not have to do this, and it has no bearing on your powers. If you choose to go through with it, I will tell this player that you are the Seer, and the two of you may plot accordingly. There is danger in doing this, given the funky mechanisms at play, but also reward.
Emergency Seer: You become the Seer if and only if the Seer dies n1 or n2. Otherwise, you turn into a Villager with no special powers.
Beholder: At the end of N2 -- after deaths have been announced -- you have a choice: You can ask to learn the Seer's identity. There is a 50% chance you will be given that identity ... and a 50% chance that your latent psychic powers will tip your existence off to the Wolves, who will convert you into one of their own kind. You count toward TG's win condition as long as you have not been converted.
Villagers: You're just out here trying to live.
Empath: On Night 1, you will give me X names (X is dependent on how many signups we get). If, at the game's "end," all of those players have died AND the Empath is alive, it will set off a remarkable psychic shock that kills everyone but the Empath, giving them a solo victory. The Empath is STRONGLY encouraged not to reveal, either publicly or privately, to anyone in the game.
Possessed: A former Villager who went to the wrong tarot shop and is now possessed with the spirit of a Werewolf. Counts for TE parity but will scan as a non-wolf. Knows they are Possessed, but does not know the identity of the other Wolves.
Wolves: Kill everyone.
The Amulet: This thing sure is a mystery! You may not mention the Amulet or its powers, either publicly or privately.
Last edited by laserblast
on Mon Aug 08, 2016 9:49 pm, edited 1 time in total.