chairkicker wrote:still, those same clips have me interested in the exploration and relative openness of the town, which i respect and which at least validates a few of their claims.
The depth of the exploration suffers because of the openness, though
In previous titles, you'd stumble into a weird room with just some handgun bullets and a note about the town's history or a grocery list, but now they've even removed that little bit of icing. Maybe it's dorky to want more reading material, but I definitely preferred it over the stupid Alan Wake-style radios that appear everywhere (especially considering the fucking terrible tracklist for this game, "Born Free" and "Nobody Knows The Trouble I've Seen" aside). Meanwhile the camera as a vehicle for hints has been eliminated in favor of action/RE4-cam and on-screen tutorials. At one point, you have to find a ladder to climb onto a roof, not because you have a reason to find a route to a hospital or other location on the map, but because that's the only way left to go.
There's one sidequest in the first major building once you actually get to the town where you (SPOILER) return stolen items to the ghosts of their former owners
and the only reward is a couple of embarrassingly stock sound bites and a new outfit. Later there's a bank sidequest where you literally trigger an alarm, run up a staircase, fight a wave of enemies, run back downstairs to collect a bunch of bullets, return to another wave of enemies, and then you repeat this four times. No explanation, no context.
And the enemies are seriously fucking stupid.