can wrote:you guys are bummed about stats/skill trees? that was total shit in diablo 2 and you just ended up having to put up with it. oh you accidentally clicked chilling armor instead of blizzard, better build a new character. oh no you put a point into dexterity instead of vitality, better build a new character. all the builds were cookie cutter builds anyway and you were stuck with them. point allocation was enough strength for gear and the rest into vitality unless you needed 75% chance to block and then you put enough into dexterity. and the endgame in d2? magic find runs that were easy as shit, that's it. mindless, constant magic find runs.
my main concern isn't the forgiving nature of misclicks or even concern about how end-game content will be, but the complete lack of replay value after you level cap one of each class... and it sounds like even the level cap will be too easily attainable (at least compared to d2)
i honestly don't know what you consider replay value then. mindlessly doing baal runs to get to lvl 99? that's not replay value. i mean, the basis of replay value in all of diablo 1 and 2 was randomization of enemies/items and the possibility of getting getting better gear. for one thing, that will be ever present in this. the other major type of replay value is trying out different builds. you can play however you want and add runes to different skills, gear up differently to focus on certain skills.
inferno difficulty is blizzard's answer to the level cap and to be honest, i hope the level cap is easily attainable because the end game content is what i'm most looking forward to anyway.