WHITEBOYWASTED wrote:the vanilla is surprisingly complicated on its own and you can have a lot of fun but far and away the best (free) mod out there is prophecy of pendor. keeps enough of the base game while adding so, so much to it.
you can start as a penniless robber and basically can only ambush small small forces or kill farmers while running away from big armies, cultists and bigger thugs. from there you hire captured men, go to local villages and recruit, that kind of thing. if you get noticed by a faction or ask a leader with enough clout you can join with them on a mercenary basis, they'll pay you for killing their enemies and eventually you can become a full member with a small fief. you can build things in that fief too, to a more or less complicated degree depending on the mod. you can also buy stores in the big cities you'll be selling your loot to/finding cheap luxuries like wool or fur to sell for much more in southern locations.
eventually you can ask for more holdings, assault castles, then the huge cities and get a sizeable holding that you have to defend. if you feel like it you can usurp your faction leadership or start your own, convincing some of the other lords to come with you (who may or may not like you based on your noble or peasant upbringing).
PoP has some elveny crap going on but it's pretty smalltime in one forest and for the most part you don't fuck with them, you maybe once in awhile see a nice piece of their armor for sale or see a couple of their godly horsemen in a rival lord's army he has captured by chance. even with several hundred of the most well trained knights at your back you can get slaughtered by those bowy assholes.
but a large chunk of the game is riding around on a horse slicing people. it's a lot more fun than it looks, and I still don't know why. but yeah it can get more complicated certainly
almost all of this is in the basic game, though, isn't it?
like, i definitely started out as a penniless chump who could only tangle with tiny groups of bandits, recruited from captives and villages, got my reputation up to the point where i could work for a brain-damaged king, got a shitty fief from him that i can build improvements in, help him assault castles, etc.
what exactly are the advancements made in the mods? don't be afraid to be overwhelmingly specific -- i kind of want to decide whether i should stop playing the vanilla version immediately and install a mod (if the bonuses are worth it) before i get bored of the limited-but-still-awesome gameplay
and i agree there's something special about the battles. particularly when you're on horseback and using a polearm instead of a striking weapon. it feels so different from something like Dynasty Warriors, since the combat system breaks it down into dozens of one-on-one encounters instead of a typical button-mashing, area-effect damage, hackfest[/quote]
pierrot is right, most/all of what I described is vanilla. maybe not the elven part but I could be wrong.
It's been a while quite honestly. but from what I remember prophesy of pendor has always been a needed mod. It's not as much of an overhall as the napoleonic mod or fire and sword (I think, though I still believe it to be better than the version of fire and sword I played) but it adds more weapons, armor, better AI to the factions (and it changes the factions of the game). The goal of the mod is the same as vanilla (the only way to "win" is by making your own faction and beating all the other factions).
The thing is there are plenty of mods to add longevity and novelty to the original game, I remember one I had fun with for a month that was a simulation of china in the 20s that was a lot of fun. But prophesy of pendor is like a gold or extended edition of the original game. It adds more of everything that is in the original game. If you already have a lengthy game in the vanilla version I can understand it being difficult to switch over but if you do it's largely worthwhile. The companions are completely redone with better inter-party politics and the battle commands give more weight to your word.
There are times in vanilla where I felt that ordering my archers to take a certain hill and fire from there meant very little whereas with PoP this never occurred. The tactics of being a commander meant a lot more. Plus they add a good deal of end-game stuff (there are things called Qualis Gems that are notoriously difficult to get, you use and trade them for the best weapons). If you're just playing vanilla and not one of the complete overhaul mods I would recommend it. this is what the makers of it say in regards to their difference from vanilla, some is BS, some is legit
Well thought out cultures, armies, and conflicts
Unique Backstory - The World of Pendor
New battle AI System
Enhanced Goals -
Detailed Economy -
Deep Immersion -
Knighthood Orders -
Minor Factions -
More Events - and quests
Dymanic Conversation System
All new and unique items
Expanded victory conditions.
Speciality Enemy Heroes
Designed to be a Challenge to Play - ONLY recommended for experienced players.