Achieved stretch goal elements changed
・Skill Tree System was changed to the Skill Book System to better fit the battling style.
・Baisha area changed to Fortified Castle area. Mini-games, infiltration event, battle event, investigation and battle event have been implemented in the Fortified Castle area.
Stretch goal elements not achieved but implemented
・Please see the image above. 10 of the unreached elements will be included in the game.
Non-Stretch Goal Elements
Story Improvements
・Shenmue III begins the day after Shenmue II leaves off. The story now includes more cinematic scenes and nostalgic flashbacks to naturally draw new players in (and fans back in) to the world of Shenmue.
Scaled Up Free Roaming Enviroment
・Initially, the Guilin area was to be organized into three areas: Bailu, Choubu (Niaowu), and Baisha, but to accommodate major additions and changes to game elements, Baisha became Fortified Castle area, and focus shifted to expanding Choubu (Niaowu). We have in effect been able to achieve a scale greater than that of Shenmue II and bring the fun of an "open world" to life. To better experience quests and events, NPCs and things to interact with in the cities have been multiplied beyond what was originally envisioned making for a more complete Shenmue experience.
Powered Up Battle System
・With the inclusion of the Skill Book System and the Dojo System, you can train or have matches any time you want for deeper, more immersive play. Battle difficulty can be changed in-game to be enjoyable for beginners all the way to experts.
Game Cycle Improvements
・Story progression, skill acquisition, training, mini-games, jobs and other elements that were independent from each other in previous games have been worked to flow into a singular game cycle.
Message from Yu Suzuki
I first want to thank all of you for your enduring support from the bottom of my heart. This announcement was made in the coordination of all our partners. As such, it was not presented in a timely fashion which I apologize for. We have at last been able to report the results of the project team's review of the EGS exclusive distribution deal.
The project team is currently concentrating on finishing up to release the game. We are working hard to deliver a game better than hoped even if by a little for the announced release date. Along with the significant project changes at the heart of this announcement, there have been many other changes since our original assumptions. I believe, however, that the game overall has been strengthened and that Shenmue III has assuredly been transformed and is heading in a positive direction.
mortimer wrote:We really could use some legitimate 32/64-bit aesthetic games. Sprite stuff is so done.
I’m personally starting to like how this game looks. It’s kind of rough, but somehow manages to be true to the Sega/Shenmue aesthetic. I think Suzuki’s lack of interest in other games made that possible. He also clearly had everything mapped out and sketched when he originally conceived of the series.
Architecture wrote:It seems insane that the voice acting is still this endearingly bad
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