Shenmue 3 - 18 Years Later...

Health insurance rip off lying FDA big bankers buying
Fake computer crashes dining
Cloning while they're multiplying
Fashion shoots with Beck and Hanson
Courtney Love, and Marilyn Manson
You're all fakes
Run to your mansions
Come around
We'll kick your ass in

Postby mortimer » Sun Jul 07, 2019 9:05 am

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Postby chairkicker » Sun Jul 07, 2019 10:44 am

i wish it was socially acceptable to release an "AA" game in 2019 that looked like a dreamcast game. i've said as much, and i'm ridiculously excited for this no matter what, but i think had they started building shenmue 3 roughly like a dreamcast game it would have allowed them to sketch in all this detail within their budget, to realize a game that looks richly like japanese animation in the way that the original games do, where striving toward something more "modern" within that same budget kinda leaves their hands tied
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Postby mortimer » Sun Jul 07, 2019 12:58 pm

We really could use some legitimate 32/64-bit aesthetic games. Sprite stuff is so done.

I’m personally starting to like how this game looks. It’s kind of rough, but somehow manages to be true to the Sega/Shenmue aesthetic. I think Suzuki’s lack of interest in other games made that possible. He also clearly had everything mapped out and sketched when he originally conceived of the series.
Last edited by mortimer on Sun Jul 07, 2019 1:04 pm, edited 1 time in total.
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Postby Architecture » Sun Jul 07, 2019 1:01 pm

It seems insane that the voice acting is still this endearingly bad
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Postby chairkicker » Sun Jul 07, 2019 4:21 pm

mortimer wrote:We really could use some legitimate 32/64-bit aesthetic games. Sprite stuff is so done.

I’m personally starting to like how this game looks. It’s kind of rough, but somehow manages to be true to the Sega/Shenmue aesthetic. I think Suzuki’s lack of interest in other games made that possible. He also clearly had everything mapped out and sketched when he originally conceived of the series.

i'm starting to like the way it looks too, it's just kind of a shame it couldn't go the other way
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Postby mortimer » Mon Jul 08, 2019 10:11 am

Architecture wrote:It seems insane that the voice acting is still this endearingly bad

which is weird because they hired a legit voice director and new actors based in America, aside from ryo's voice actor. i guess they decided to just roll with the endearingly bad voice acting to keep the purists happy. they recorded all the English voice acting for the first two games in japan with japanese directors.
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Postby mortimer » Mon Jul 08, 2019 11:33 am


lol
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Postby mortimer » Thu Jul 11, 2019 10:02 am

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Postby Tar Pit » Thu Jul 11, 2019 11:02 am

should I play the first 2 Shenmue games if I never played them before or have they aged poorly?
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Postby mortimer » Thu Jul 11, 2019 11:08 am

They've aged pretty badly, but if you buy into the world building and atmosphere you'll get over it quickly. I think the controls are a lot less horrible than people say. You just need to constantly move the camera. I'm #1 Shenmue fanboy, though, so someone else may want to OPINE.
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Postby Architecture » Thu Jul 11, 2019 12:14 pm

I would argue that they were obtuse out of the gate

But I agree that if you sort of squint past the deficiencies, there's a lot to love. I really enjoyed going back with the remaster last year. The summer that I played the first two games basically back to back (I guess this would've been the summer after I graduated HS?) was filled with a lot of great games, but I probably have the most affection for those titles. The music, the atmosphere, the weirdly detailed bits.

I dunno, man. It's not just a case of "they don't make 'em like they used to." They only made 'em like this twice, and it's incredibly special to me.
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Postby chairkicker » Thu Jul 11, 2019 5:14 pm

i'd say they've aged better than anyone might have expected, honestly. and the fact that the once more cumbersome than they needed to be controls have been remapped to a modern controller helps enormously. you should play them. id gift you a steam copy if you want
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Postby Tar Pit » Sun Jul 14, 2019 11:14 am

Thanks, I sincerely appreciate that but no worries (I only have a Mac anyways). I saw a copy for ps4 for $20 so I was gonna grab that. Think I’ll definitely grab it.
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Postby mortimer » Fri Jul 26, 2019 8:10 am

Image

Feeling the new look.
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Postby Architecture » Fri Jul 26, 2019 8:33 am

Did he buy that jacket in Kowloon
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Postby rushedbehind » Fri Jul 26, 2019 7:42 pm

Tar Pit wrote:should I play the first 2 Shenmue games if I never played them before or have they aged poorly?


I played Shenmue for the first time last year. I liked the atmosphere, but I found the forklift section unplayable. I get how people could be attached to the game though.
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Postby mortimer » Fri Jul 26, 2019 7:48 pm

You should go back to it. It only takes like three or four in game days. Game ends soon afterwards. Shenmue 2 really ramps up the flavor.
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Postby mortimer » Tue Aug 20, 2019 7:46 am

perfection
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Postby chairkicker » Tue Aug 20, 2019 9:23 am

well that looks like it's coming together. i'm hyped
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Postby mortimer » Tue Aug 20, 2019 11:09 am

Image
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Postby The Fool on the Hill » Wed Aug 21, 2019 7:12 am

The little mechanical car game looks awesome
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Postby mortimer » Wed Aug 21, 2019 6:53 pm

You ever just feel like someone “gets it”?

Suzuki (laughs). The answer is unclear and bad, but of course the story is part of the appeal of “Shenmu”, but I think the “world” itself is more attractive.​

You can play for the time being by just advancing the story, but if you follow only the story, I wonder if it will end up without enjoying 30% of what I made. I think it's a wasteful game to follow the story alone.​

I want to immerse myself in the world and play slowly because I'm thinking about the world. It ’s like a “trip”.​

Isn't that the case with an actual trip? The experience is different between a trip with money and a trip without money. If you don't have money, you have to think about what to do and what to eat. I think "Shenmu" is a journey.​

So immerse yourself in the world for about 30 to 40 hours. Then, what do you say, the world of the game soaks into your body.​

I think it's a game where “experience” is more interesting than “story” is good. The accumulation of small experiences creates a sense of Shenmu.​

The story is the same, but the experience changes depending on the player, so the person's “Shenmu” may be the only person.​

I want to create a play experience like traveling alone. What will remain after a solo trip, and what will remain after playing. That is “Shenmu
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Postby mortimer » Sun Aug 25, 2019 9:31 am

Shenmue Master (@ShenmueMasterFR) Tweeted:
Nos amis du site Phantom River Stone s'apprêtent à sortir le « Suka Pass » le 27 août prochain. Il s'agit d'une reproduction du Passport de Shenmue I qui fonctionne sous Android. N'hésitez pas à regarder la vidéo ci-dessous : https://t.co/z0gf4stra2 https://t.co/xk0zMiTtAS
.

Woah, someone ported the entire Shenmue passport. Up in 3 days.
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Postby mortimer » Mon Sep 02, 2019 8:27 am

This is from a 2013 interview.

Actually, I'm making what I want right now. I took all the best that was in Shenmue, all that “know-how”, dropped everything that I didn't like and was not interesting for me, and I'm making a new project. It will be a fantasy. Not China and not Japan, but a new fantasy world.

Here, I've already drawn characters for the game. I've drawn them myself. There are the protagonists, there is the sea, and there is a mountain and on the very top of it is a castle. It stands so high, to be able to see far away and watch for pirate ships that could attack the city. I like an artist Alphonse Mucha, and I decided to work in his style. Usually, designers are making all the illustrations for me, but this time I decided to draw them myself. This game already has a script, even the music


Why doesn’t this exist? I need it to exist.
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Postby walt whitman » Mon Sep 02, 2019 12:39 pm

Architecture wrote:I would argue that they were obtuse out of the gate

shenmue is still mad obtuse but will always be the pinnacle of open-world game design. the sight-seeing, exploring new rooms and buildings, interacting with objects, mini games, working, noticing how a whole neighborhood moves and breathes... the beauty of it was exploration for exploration's sake.

i don't think any game has rivaled the total experience of immersion found in shenmue
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Postby mortimer » Mon Sep 02, 2019 4:51 pm

walt whitman wrote:
Architecture wrote:I would argue that they were obtuse out of the gate

shenmue is still mad obtuse but will always be the pinnacle of open-world game design. the sight-seeing, exploring new rooms and buildings, interacting with objects, mini games, working, noticing how a whole neighborhood moves and breathes... the beauty of it was exploration for exploration's sake.

i don't think any game has rivaled the total experience of immersion found in shenmue

Yeah. I would definitely agree with those who say it’s not the first open world game, but I’d also argue it’s the first open world game that felt lived in and alive.

The recent interviews with Yu Suzuki are incredibly reassuring, in that his vision seems like it’s basically remained unaltered in the past two decades:

4Gamer: Even Story Mode will have a fair amount of content, won't it.

YS: That's true, but here too, it wouldn't quite be accurate to say that the fun of Shenmue III lies in going through and completing the story that's offered from start to finish. Taking it to extremes, I'd go so far as to say that you'll only enjoy about 20% of Shenmue III's fun that way.

4Gamer: Meaning perhaps that it's important to "stop along the way"?

YS: Yes. Shenmue 3 is a game about enjoying the stops along the way.

Some may consider it tiresome, but it's in doing so that you experience new things. As your experiences accumulate and they become a part of you, you'll feel as if you're actually making a solo trip. The player's experience of Shenmue 3's world will stay with them. I think this is important.

Also, once you get used to them, several of the mini-games are ones where you can think about what to do next in the game, as you play. They have a style of play that lets you spend time playing while you think about a strategy for your current problem.

4Gamer: That's an approach that's a bit different from recent games, isn't it.

YS: Yes, recent games place great emphasis on plenty of tutorials, explaining in the utmost detail how and what you should do.

But I've made Shenmue 3 to be a game that offers "the enjoyment of finding yourself". Therefore if they take their time and play through slowly, each player will be able to experience their own Shenmue.


YS: So, I don't think that learning from others in order to progress is something that should be renounced.

However, I've made Shenmue 3 so that it can't easily be boiled down to a fail-safe walk-through. For example, to take the price of a single item, it will change depending on things like the state of the game's internal global economy and the financial discount rate. Therefore you can't say "this option will always be best". Even if you were to analyze the system, I'd have to think that it would be impossible to do so manually


Forklift part-timers have evolved in the same way, not just carrying crate. Baggage that arrives at the port of Torimai by ship has various shapes, and changes to the city the next day when it is transported to the warehouse. For example, if you carry an arcade enclosure, it will be in operation at the game center the next day, and there will also be an increasing number of exhibits at the “Kashiwakan” to commemorate Shenmu's history and backers.
It seems that subquests that are not directly connected to the main story are also included in earnest. When you meet a person who has a specific condition, you can start the quest with a different button than the usual “speak”. Rather than listing quests and displaying icons on the map as in an open world game, the flow that naturally occurs when talking to people seems to be Shenmu. Through more than 20 optional subquests, the character setting must be more visible than in previous works


Open world games have grown bigger and more detailed, yet no other series seems to come close to capturing these concepts.
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Postby mortimer » Tue Sep 03, 2019 3:00 pm

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Postby mortimer » Tue Sep 03, 2019 6:18 pm

Stuff like this doesn’t even make sense to me.

James Brown (@SkillJim) Tweeted:
New video for #Shenmue Day!

After 20 years, i'm still finding some amazing surprises in Shenmue that I personally never knew existed!

One of those being the ever changing Cherry Tree at the Hazuki Residence.

Did you know about this!?

https://t.co/UEGQ06wnpR https://t.co/y3LYF02M8x


Phantom River Stone (@phantom_river) Tweeted:
@shenmueguide An easter egg has been newly uncovered in #Shenmue by a Japanese fan which lets Nozomi teach the local bullies a lesson at Sakuragaoka Park!

Details and conditions for triggering it:
https://t.co/HZFOUerkWy https://t.co/uIGm7xaDX3
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Postby mortimer » Fri Sep 06, 2019 9:21 am


this is so good
that dreamcast case
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Postby mortimer » Mon Sep 16, 2019 2:53 pm

omg

https://www.phantomriverstone.com/2019/ ... mo-at.html

As the time went on (one hour in Shenmue III passes by in 4 minutes of real time), the light gradually grew dimmer and eventually fires appeared in the braziers standing around the village. And, to my delight, a short cut scene played, echoing the first two games, to mark dusk.




bliss



i want a Hou Hsiao-hsien video game
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