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Postby Legion » Wed Nov 28, 2018 5:48 pm



On a similar tangent, I found myself lost in this site last night, and thankfully went to bed before making a massive purchase ... a lot to be curious about:


https://www.shopontheborderlands.co.uk/ ... ing-games/

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Postby ahungbunny » Fri Jan 11, 2019 11:04 pm

from the vg thread

dr. badvibes wrote:
ahungbunny wrote:
dr. badvibes wrote:
ahungbunny wrote:i know no one cares but fyi shadows over bogenhafen comes from warhammer fantasy roleplay circa 1986, not the miniatures game. it and more broadly the whole enemy within campaign are widely considered among the best adventures ever released, in all of tabletop roleplaying. well worth finding a pdf and flipping through it even if only to check out the amazing artwork

i'm curious what you mean by this, unless you're talking about a plot (which i didn't think vermintide had?)

re-DLC vermintide, which is all i'm familiar with, certainly didn't come from WFRP "circa" any time; it came from the last-relevant-before-Age-of-Sigmar version of the miniatures game, which had iterated for the 30 years subsequent to WFRP


the dlc is called shadows over bogenhafen, i'm just giving context to that because i'm a huge fan of this release

k i was just wondering what exactly you meant

when you play tthat adventure do you re-skin it to fit the generic D&D universe or actually use the warhammer setting? and do you fuck with realm of chaos/slaves to darkness


i've read through enemy within/shadows over bogenhafen but never run nor played it largely for two reasons

1 - i loooove the muddy and bloody late-middle ages wfrp setting and the career system is super interesting to me but i feel like i'll never get a chance to play a game with it. it's close enough to d&d's fantasy and people already know how to play that so it's a hard sell
2 - my friends' and my schedules are too irregular to commit to long campaigns so it's mostly one- or two-shots with pregen characters for us

so i'll probably never get a chance to use it as intended. i'll almost definitely steal parts of it and convert it to my kind of d&d though.

not familiar enough with warhammer to say anything about the last question. i'm probably one of the very few these days who got into the warhammer universe via d&d: tsr uk wrote some really awesome modules then got closed down and most of the staff ended up working for games workshop
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Postby ahungbunny » Fri Jan 11, 2019 11:22 pm

question got me thinking about games i'd love to try but probably won't get a chance to for any real duration

1. warhammer fantasy roleplay 1e
2. call of cthulhu - this system seems really simple and the setting is pretty much universally appealing so i'll probably get some time in with it, but i'd love to run masks of nyarlathotep for like a year
3. pendragon - epic chivalric knightly rpg set in the world of king arthur with a supremely interesting trait/passion spectrum system
4. ten candles - horror storygame in which you turn off the lights in the room, light candles, and as you play you literally burn aspects of your character then when bad shit happens you snuff a candle until you're all sitting in darkness
5. top secret - early 80s tsr spy rpg. no clue how it plays but the aesthetic is extremely sick, look at this
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Postby ahungbunny » Sat Jan 12, 2019 11:48 pm

i finally sat down and rolled up a wfrp character and i think it's too messy to play without a dedicated group. not all that crunchy, just kind of inconsistent in how the numbers and probability are implemented and takes a lot of small math to run combat. i think i mostly really love the careers/skills/gear/weapons system, especially that it's generated by a single dice roll. i'm probably going to adopt that for my house rules

that said, on benjus the marine's first ever swordswing, i decapitated my opponent sending his head flying 4 feet eastward, rules as written
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Postby Merciel » Sun Jan 13, 2019 12:27 am

Ten Candles sounds amazing, I want to get that just so someday Kermit can play it with his friends and freak them the fuck out in like sixth grade.
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Postby trigross » Wed Jan 16, 2019 1:44 pm

i played some wfrp 2e (probably not very close to the rules) but had a lot of fun with it when i was younger - lots of hitting people with an arrow and their arm flying 10 feet west, as you were saying ahb

pendragon is really cool but i don't know anything about arthurian legend. it was created by greg stafford (RIP), creator of glorantha, the coolest setting ever

a friend of mine had the top secret box when i was a kid and iirc the system is wonky as hell but fun

my dm was telling me about 10 candles, sounds really great

my group finally finished a true slog of a tomb of annhilation 5e campaign that was so tedious and boring i didn't even try after our first party got tpk'd. i really am bored i think generally of that sort of d&d - regardless of rules (though d&d beyond is really nice)

thankfully our new game is scum & villiany - a star wars-y "hack" based on blades in the dark. should be fun.

i really wish i was more detail oriented because i want to run all of these games but am a lazy lazy dm. i am a good player (imo) but wish i had more than one true nerd friend so we could play some weird crunchy games like ars magica and they'd do all the legwork
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Postby dr. badvibes » Sat Jan 19, 2019 5:55 pm

ahungbunny wrote:from the vg thread

dr. badvibes wrote:
ahungbunny wrote:
dr. badvibes wrote:
ahungbunny wrote:i know no one cares but fyi shadows over bogenhafen comes from warhammer fantasy roleplay circa 1986, not the miniatures game. it and more broadly the whole enemy within campaign are widely considered among the best adventures ever released, in all of tabletop roleplaying. well worth finding a pdf and flipping through it even if only to check out the amazing artwork

i'm curious what you mean by this, unless you're talking about a plot (which i didn't think vermintide had?)

re-DLC vermintide, which is all i'm familiar with, certainly didn't come from WFRP "circa" any time; it came from the last-relevant-before-Age-of-Sigmar version of the miniatures game, which had iterated for the 30 years subsequent to WFRP


the dlc is called shadows over bogenhafen, i'm just giving context to that because i'm a huge fan of this release

k i was just wondering what exactly you meant

when you play tthat adventure do you re-skin it to fit the generic D&D universe or actually use the warhammer setting? and do you fuck with realm of chaos/slaves to darkness


i've read through enemy within/shadows over bogenhafen but never run nor played it largely for two reasons

1 - i loooove the muddy and bloody late-middle ages wfrp setting and the career system is super interesting to me but i feel like i'll never get a chance to play a game with it. it's close enough to d&d's fantasy and people already know how to play that so it's a hard sell
2 - my friends' and my schedules are too irregular to commit to long campaigns so it's mostly one- or two-shots with pregen characters for us

so i'll probably never get a chance to use it as intended. i'll almost definitely steal parts of it and convert it to my kind of d&d though.

not familiar enough with warhammer to say anything about the last question. i'm probably one of the very few these days who got into the warhammer universe via d&d: tsr uk wrote some really awesome modules then got closed down and most of the staff ended up working for games workshop

i'm sure you've already gone into it in other posts, but what edition of D&D do you primarily use?

realms of chaos/slaves to darkness are just other 80s WFRP sourcebooks that established the most enduring and influential of Warhemmer lore, the chaos pantheon and demon stuff (which is indebted to Moorcock in the first place, although i've never been able to make it far enough into one of his books to find out how)

i'm playing my first game of 5e/first ever hopefully-longer-than-one-session campaign next weekend and i'm pretty excited. and meeting up with people in a couple hours to finalize our characters + inoculate them with basic rules knowledge.
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Postby dr. badvibes » Wed Jan 30, 2019 4:25 pm

Matt Colville's (youtube D&D guy) new campaign stream starts tonight at 19:00 PST
https://www.twitch.tv/mcdm

i'm hoping it's cool
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Postby ahungbunny » Wed Jan 30, 2019 10:11 pm

dr. badvibes wrote:i'm sure you've already gone into it in other posts, but what edition of D&D do you primarily use?


basic these days but that's because i mostly do one- or two-shots with pregen characters since my players seem incapable of dedicating time to a campaign. i think 5e is really good though (trigross's unfortunate experiences notwithstanding). whenever i get a campaign going again i'll probably try run an amalgamation of both of them. advantage, inspiration, and automated background generation are all great

i'm super psyched about the colville campaign as well
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Postby internetfriend » Wed Jan 30, 2019 10:35 pm

started reading Blades in the Dark because I might be GMing a game for some friends. pbta stuff is so goddamn cool

plz recommend me other pbta stuff you like. also cool monster manual type stuff. friend picked this up https://www.amazon.com/Veins-Earth-Lamentations-Flame-Princess/dp/9525904873 and i realized there must be a whole slew of cool monster manuals from different settings and systems
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Postby dr. badvibes » Wed Jan 30, 2019 11:08 pm

internetfriend wrote:also cool monster manual type stuff. friend picked this up https://www.amazon.com/Veins-Earth-Lamentations-Flame-Princess/dp/9525904873 and i realized there must be a whole slew of cool monster manuals from different settings and systems

to, like, re-write them for the system you're using?

steal stuff from borges' book of imaginary beings
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Postby internetfriend » Wed Jan 30, 2019 11:13 pm

not necessarily, more just out of general curiosity

looking for stuff a little more specific than the borges—something i like about monsters from niche systems/settings is that they're usually designed with a really particular kind of encounter or setting in mind, i think it's a cool way to see how a system's designers were thinking those systems would be applied in practice
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Postby dr. badvibes » Wed Jan 30, 2019 11:42 pm

ahh ok. i love bestiaries too (but have never really looked at one with rules-y intentions which not knowing the system)

for just cool beasts, the old Dark Sun D&D setting was cool, and kingdom death: monster has pretty original Foes with unique decks to define their battlefield behaviour (feel like you're familiar with that game, though)
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Postby internetfriend » Thu Jan 31, 2019 12:02 am

nice, thank you. i'm a lil familiar with kingdom death but haven't played it or anything
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Postby ahungbunny » Thu Jan 31, 2019 12:12 am

all those edgy goth games in the 90s are full of ridiculous monsters/villains

this is from "in nomine"

Image

edit: i realize that's not what you're looking for but ugh i love this shit
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Postby trigross » Thu Jan 31, 2019 1:05 am

internetfriend wrote:started reading Blades in the Dark because I might be GMing a game for some friends. pbta stuff is so goddamn cool

plz recommend me other pbta stuff you like. also cool monster manual type stuff. friend picked this up https://www.amazon.com/Veins-Earth-Lamentations-Flame-Princess/dp/9525904873 and i realized there must be a whole slew of cool monster manuals from different settings and systems


monsterhearts!!!

avery adler is a super cool queer game designer and monsterhearts owns. here's their website: https://buriedwithoutceremony.com/

i also really like their game "the quiet year" -
The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.


the sprawl is a really cool cyberpunk pbta game, and scum & villiany is like a blades star wars game that i've been playing with my group and having a lot of fun with

i've been reading fellowship and it's also a really really cool game - fellowship

in terms of bestiaries, my favorite was the ad&d 2e mm that was in a binder. i just have the normal hardcover, which i still do love even if 2e is weird as hell (not actually sure if we ever played it rules as written anyway)

i loved the planescape art

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Postby ahungbunny » Thu Jan 31, 2019 8:02 am

hey trigross tell me why glorantha is so good
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Postby trigross » Thu Jan 31, 2019 9:29 am

i played a lot of king of dragon pass which probably helped

it's just a really cool and bizarre bronze age kind of setting that is truly singular. it's creator was a shaman and i guess that sort of shows. if you like deep mythology and the fact that all the metal on the earth is made of the bones of gods, you'll probably like glorantha. here's a pretty good intro to the setting written by somebody else: https://docs.google.com/document/d/17d9H_nUtiwJqCjku--C-0apz2PmsA9DOmHB2Mh04BVc/edit
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Postby trigross » Thu Jan 31, 2019 9:29 am

oh, and duck people!

Image
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Postby trigross » Thu Jan 31, 2019 9:34 am

the main problem is that i don't really want to play the games associated with the setting - runequest (too crunchy) or heroquest (a weird storygame system i can't really wrap my head around)

you could easily port it to b/x though...maybe? the religion/cult aspects are super important to the mechanics and the magic system though so i'm not sure how the vancian stuff would work out

there's a 13th age glorantha book that's supposed to be good i've been wanting to pick up, since 13th age is basically d&d 3.75/5e with some slight mechanical differences
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Postby trigross » Thu Jan 31, 2019 9:35 am

hell, i guess i just really love weird ass settings (see: empire of the petal throne)
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Postby ahungbunny » Thu Jan 31, 2019 9:43 am

trigross wrote:oh, and duck people!

Image


oh so THAT'S why this exists

Image

it's the runequest version of

Image
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Postby reversemigraine » Sat Feb 16, 2019 8:58 pm

Has anyone with kids tried No Thank You, Evil? https://www.montecookgames.com/store/product/no-thank-you-evil/

Migraine Jr.'s taken a big leap in his storytelling and improvisational habits in the past few weeks and I'd kinda like to make the most of the moment.
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Postby hector doepos » Wed Feb 20, 2019 11:34 am

damn. turns out zak s is really as bad as people suspected him to be

https://www.facebook.com/amandapatricianagy/posts/10215845527064252
https://www.facebook.com/VivkaCriesWolf/posts/2478145012257909

really heartbreaking stuff. i feel terrible i supported his work. at the very least it seems the community seems is responding swiftly.
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Postby nite69 » Wed Feb 20, 2019 12:11 pm

wow i missed lots of stuff in this thread that i want to talk about

dr. badvibes wrote:Matt Colville's (youtube D&D guy) new campaign stream starts tonight at 19:00 PST
https://www.twitch.tv/mcdm

i'm hoping it's cool


this is bad, but very predictably so & i think will be really cool in the future. they're still ironing out some tech issues & everyone is still pretty uncomfortable on camera, just the growing pains you'd expect with a new stream. matt's campaign is insane, first sesh he summoned up the big bad for his overarching campaign world for the last 3 or 4 campaigns he's run and had him auto kill one of the players to get everyone hooked in on the goal of beating him right awayToggle Spoiler and things have only escalated from there. they're doing some cool chat integration stuff, like having chat vote while roleplaying as a mass of people i.e. chat takes on the roll of the townsfolk or the sailors on the ship, here are 3 options, what would you do? it's a neat little addition to watching live. episode 3 had some modular synth music running in the background and i think it immediately made a massive improvement to the first 2 episodes having no music at all

internetfriend wrote:started reading Blades in the Dark because I might be GMing a game for some friends. pbta stuff is so goddamn cool

plz recommend me other pbta stuff you like. also cool monster manual type stuff. friend picked this up https://www.amazon.com/Veins-Earth-Lamentations-Flame-Princess/dp/9525904873 and i realized there must be a whole slew of cool monster manuals from different settings and systems


i'm a big adam koebel fan, (who in turn is a big pbta fan, wrote Dungeon World) you should keep an eye out for an upcoming Blades spinoff he's writing called "Womb of Night", a sci-fi horror heavy metal game where you essentially play space pirates in demon powered spaceships on the run from pigman space cops. otherwise i'd recommend the same stuff as everyone else probably - Night Witches, Monster Hearts, Sagas of the Icelanders (never actually played, but heard it's great), Apocalypse World itself is amazing

hector doepos wrote:damn. turns out zak s is really as bad as people suspected him to be

https://www.facebook.com/amandapatricianagy/posts/10215845527064252
https://www.facebook.com/VivkaCriesWolf/posts/2478145012257909

really heartbreaking stuff. i feel terrible i supported his work. at the very least it seems the community seems is responding swiftly.


yeah this is no surprise for a lot of people i think. community response has been p good in general but i've seen lots of vague, stilted responses from folks who had worked with him previously and folks at the top of the industry. i'm sure lots of folks knew what was going on in detail and were just waiting for the #metoo stuff to drop before they bailed on him.
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Postby trigross » Wed Feb 20, 2019 12:20 pm

the (good parts of the) community has been against this guy for a long time and no one with listened or they asked for "evidence", which once was forwarded to zak himself by mike mearls, a real cowardly piece of shit (another reason to hate 5e, bad mechanics aside)

everyone knew and has known for awhile. these apologies are bullshit
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Postby trigross » Wed Feb 20, 2019 12:23 pm

also yeah i've been loving scum and villainy, which i think is a better fit for my group honestly, and hope to play blades in the future

in news that excites me, a new burning wheel edition is avail for pre-order....but i think i'll stick with torchbearer tbh
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Postby Merciel » Wed Feb 20, 2019 7:29 pm

I have (and had) no idea who Zak Smith is, which I guess goes to show how insulated you can be in this hobby.

Sounds like a guy who sucks though!
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Postby dr. badvibes » Wed Feb 20, 2019 7:50 pm

nite69 wrote:wow i missed lots of stuff in this thread that i want to talk about

dr. badvibes wrote:Matt Colville's (youtube D&D guy) new campaign stream starts tonight at 19:00 PST
https://www.twitch.tv/mcdm

i'm hoping it's cool


this is bad, but very predictably so & i think will be really cool in the future. they're still ironing out some tech issues & everyone is still pretty uncomfortable on camera, just the growing pains you'd expect with a new stream. matt's campaign is insane, first sesh he summoned up the big bad for his overarching campaign world for the last 3 or 4 campaigns he's run and had him auto kill one of the players to get everyone hooked in on the goal of beating him right awayToggle Spoiler and things have only escalated from there. they're doing some cool chat integration stuff, like having chat vote while roleplaying as a mass of people i.e. chat takes on the roll of the townsfolk or the sailors on the ship, here are 3 options, what would you do? it's a neat little addition to watching live. episode 3 had some modular synth music running in the background and i think it immediately made a massive improvement to the first 2 episodes having no music at all

yeah, it's really bad so far

all of the players seem tentative and lost -- i know one or two of them are new, but others are not, and are the people Colville's been mentioning in his videos for years, so i was surprised to see how feckless they are (at... everything. the crunch/strategy/resolving battles *and* doing any sort of character establishment/roleplaying)

Colville's DMing so far has also been an unpleasant surprise. for all his talk about giving players freedom and a sense of agency he is jamming them down paths extremely hard. he had warned the first session would be railroady, and i was ready for that, but it was even worse than i was prepared for. like, there was no point in even having that be a gameplay session, he could've just prepared a prequel intro and read it like a story. the subsequent sessions are still really scripted, for example in episode 3, the mindflayer ship attack... he was like YOU SEE A SHIP and they had about 1 minute of in-game time before it became THE SHIP IS RIGHT ON TOP OF YOU and then YOU HAVE BEEN BOARDED BY INVISIBLE FOESToggle Spoiler. no option impact the scenario, no rolls of any kind...

the claim was that it wouldn't get truly sandboxy until they reached Capital, so hopefully that bears out, and the players are more comfortable and willing to, like, make ANY decisions at all by then
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Postby ahungbunny » Wed Feb 20, 2019 9:14 pm

i'm pretty much on board with everyone re: zak s and the colville stream

played kids on bikes the other day and everyone had a good time with it. it's basically a rules-light stranger things rip-off all the way to a superpowered NPC, of whom all the PCs control different aspects. if i run it again (and i probably will), i'll most likely just strip it out or change it a lot so it's a more broad goonies/stand by me/etc type of game. i think it would've worked better if i hadn't tried to shoehorn it into a one-shot as the surprise was a large part of the fun and would be better served in a long-running game

we all enjoyed the communal world-building and there are lots of nice bits about boundary-setting and inclusivity in the rulebook as well
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