Let's talk Aguachile Alley
by trigross » Sun Sep 02, 2018 11:17 pm
def would love to run b4 in a discord or something!
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by Spoilt Victorian Child » Sun Sep 02, 2018 11:26 pm
That is very cool. I get such a warm feeling flipping through that stuff.
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by Legion » Mon Sep 03, 2018 12:02 am
those covers will always convey such a shot of nostalgia, as I was a 10-year-old kid who would gaze at them in the bookstore and secretly flip through an open copy when I could, fascinated but out of my depth
Stuntman: Hipinion for me is like a choose-your-own adventure where every topic is a direct path to the depressed thread.
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by Merciel » Mon Sep 03, 2018 1:45 am
Yeah, god.
I have that exact same 3-hole binder Monstrous Compendium and the FR books at my parents' house right now, sitting on my childhood bookshelf. I will never forget the sense of wonder I felt looking through their pages, chest actually tightening in excitement at the mysteries on the maps.
It's one of those feelings you just can't have as an adult anymore.
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by trigross » Mon Sep 03, 2018 2:27 am
So true. I've certainly tried to replicate it as an adult by buying all these books now that I can afford them. But the excitement lasts seconds and I flip through them and then they sit on my shelf. I used to spend hours just looking at those damn 2e monster manuals.
I still imagine grand campaigns at my cubicle, but they never come to fruition, of course. It's hard enough to get 3 friends to go to dinner, much less 5 or 6 to fucking play D&D. When you're young it couldn't be easier to be with 4 friends for 12 or 16 hours straight. High on soda, just rolling dice.
All these memories like d6s in a pile of dice...
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by Merciel » Mon Sep 03, 2018 2:32 am
SVC has a whole thing about the tragedy of people dragging their kids to Gen Con but I get why people do it, you want to see your kid experience the kind of wonder that you once had looking at those books.
I guess I hope Kermit finds it somewhere else? But I also don't know where else it would even come from. Maybe that's how Mozart felt about music, just seeing endless possibilities stretching into the forever beyond.
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by Merciel » Mon Sep 03, 2018 2:33 am
Ultimately I wonder if that's not part of the appeal of old-school rpgs: they give you a sense of what it might be like to be an actual genius, able to comprehend possibilities in the unknown.
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by ahungbunny » Tue Sep 04, 2018 2:39 am
edit: that was a long drunk post that i don't really care to read this morning
anyway, good times. trigross, let me know what you can do and i'll let you know what i can do
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by hector doepos » Tue Sep 04, 2018 2:58 pm
I am also down 2 discord dnd
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by hector doepos » Sun Sep 09, 2018 1:18 pm
i know you guys dont like zak s but oh my god does vornheim slay. probably the coolest and most accessible tabletop related product i have come across.
i want to use it to build a lv1 one-shot, urban, sandbox-style adventure that I can try out on different groups of people. would be awesome to get good at one/two-shots given how much easier it is to organize. i'm guessing the challenge will be creating enough cues in the design of an 'initial event' to send PC's off in a direction but also many other possible directions.
anyone tried anything like that? are sandbox/oneshot conflicting notions?
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by ahungbunny » Tue Sep 11, 2018 12:52 am
to me wanting sandbox, urban, and one-shot means you should just have a good setting and keep a handful of encounters ready that would work in that setting
i advocate fully for t1 because almost every single resident and building is described and they all have realistic motivations. you just assign names and come up with adventures they could offer
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by ahungbunny » Thu Sep 13, 2018 11:58 pm
i was reading u1 - the sinister secret of saltmarsh and the village of saltmarsh is completely absent from the module; it tells the dm to create the town themselves using the DMG
so i look at my 1e DMG and basically the only thing it gives you are types of government and npc titles. are there any decent old school town-building supplements? with all the killer little hamlets in these old modules it feels like there has to be a resource out there but damned if i can find anything
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by trigross » Fri Sep 14, 2018 12:06 am
probably a weird judge's guild thing
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by ahungbunny » Fri Sep 14, 2018 12:36 am
true, but i want a tsr resource. i've invented plenty of villages and towns, i just want to see gygax's mindset for that kinda thing at that particular time
city state of the invincible overlord seems cool as shit though, too bad i'll never own it
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by ahungbunny » Fri Sep 21, 2018 2:43 am
giant new book on the history of d&d art on the way and as the platonic ideal of their target market i am v stoked
http://www.enworld.org/forum/content.ph ... -Art-Printdeluxe edition includes tomb of horrors in od&d aesthetic and some other interesting extras
i loathe amazon but they're selling it for fifty bucks off the sticker price, fyi
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by trigross » Fri Sep 21, 2018 9:30 am
dang that's sick
erol otus forever
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by iambic » Fri Sep 21, 2018 9:36 am
are there any good tabletop campaigns I can watch streaming? stuff like critical role but not critical role.
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by trigross » Fri Sep 21, 2018 9:43 am
unfortunately i don't think i've ever listened to an actual play i actually like
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by trigross » Fri Sep 21, 2018 9:44 am
which makes sense because i imagine if i listened to myself playing d&d i would cringe as well
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by nite69 » Fri Sep 21, 2018 10:00 am
iambic what are you looking for in it, like why are you not into critical role
sealed their fate wrote:The handwriting is already on the wall. These boys have been flushed.
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by iambic » Fri Sep 21, 2018 10:03 am
it's too goofy and the cast is too big. I don't know their names, but a few of them just stall any momentum making bad jokes.
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by trigross » Fri Sep 21, 2018 10:20 am
iambic wrote:a few of them just stall any momentum making bad jokes.
this is just tabletop roleplaying i think
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by nite69 » Fri Sep 21, 2018 10:22 am
hmm if critical role is too goofy i probably don't have any good recommendations. i don't know what i'd watch if i wanted something without a bunch of periodic dumb jokes. i've never listened to the glass cannon but i understand they run a sort of crunchier game so maybe try that?
sealed their fate wrote:The handwriting is already on the wall. These boys have been flushed.
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by WHITEBOYWASTED » Fri Sep 21, 2018 11:33 am
There was a celebrity version of critical role sponsored by wizards that still involved the long hair dm but had Brian poseign, a teen actor, a magic Mike guy, the redheaded woman from true blood/Daredevil, and somebody else I didn't recognize. It's still got goofy jokes, but the dm could corral them a bit better and overall it was much, much more palatable to me than actual critical role.
Some of the players know what they're doing but a few people are just learning the game and getting really into it for the first time and understanding they can do more than cast a spell or shoot a bow and it's really kinda charming.
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by brittle » Fri Sep 21, 2018 11:38 am
starting a game of 7th Sea with some neighborhood dorks next week.
i've never played D&D. what should i learn before i start?
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by internetfriend » Fri Sep 21, 2018 11:40 am
friends at the table sounds like what iambic’s describing but it’s a podcast
iambic wrote:no don't make those posts
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by iambic » Fri Sep 21, 2018 11:43 am
I do think mercer is a good dm, as far as I have any sense of that at all as a total novice
although seeing him unsettles me because he voices multiple characters in Pillars of Eternity and also McCree from Overwatch
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by ahungbunny » Fri Sep 21, 2018 12:10 pm
WHITEBOYWASTED wrote:There was a celebrity version of critical role sponsored by wizards that still involved the long hair dm but had Brian poseign, a teen actor, a magic Mike guy, the redheaded woman from true blood/Daredevil, and somebody else I didn't recognize. It's still got goofy jokes, but the dm could corral them a bit better and overall it was much, much more palatable to me than actual critical role.
Some of the players know what they're doing but a few people are just learning the game and getting really into it for the first time and understanding they can do more than cast a spell or shoot a bow and it's really kinda charming.
force grey
it's edited into 30 minute segments so it's a lot easier to pick up and watch. i'd be into critical role if someone would cut the time down to like two hours per stream
matt colville, my aforementioned favorite ttrpg personality, just got tons of money from a kickstarter to fund a pro studio for an upcoming campaign and it should be good once it starts
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by ahungbunny » Fri Sep 21, 2018 12:13 pm
oh and chris hardwick is one of the celebrities in the first season of force grey. he's super annoying besides the whole horrible person thing, but he at least gets squashed and killed like three episodes in
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