Super Smash Bros. Ultimate Sharing Thread

Let's talk Aguachile Alley

Postby Coca Cola » Thu Feb 07, 2019 3:00 pm

gah yeah gg traced
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Postby traced out » Thu Feb 07, 2019 3:12 pm

zardoz your peach is good! you're basically going for all the right things, it's just a matter of time of until you land stuff and get big strings

also coca cola after your dedede beat my ass the other day i had to pick him up, he's too much fun
Last edited by traced out on Thu Feb 07, 2019 3:13 pm, edited 1 time in total.
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Postby Coca Cola » Thu Feb 07, 2019 3:13 pm

i g2g gg's traced

ya i never played d3 til ultimate hes so fun def my main now
Last edited by Coca Cola on Thu Feb 07, 2019 3:13 pm, edited 1 time in total.
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Postby traced out » Thu Feb 07, 2019 3:13 pm

gg
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Postby Zardoz » Thu Feb 07, 2019 3:25 pm

thanks traced. I gotta get better at shielding and reading opponents for sure. Def appreciate the feedback. GG
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Postby banquo » Thu Feb 07, 2019 3:35 pm

is shield+rolling just worse than spot dodging? or easier for good people to punish? sometimes i think i should be invuln while rolling out of shield but still get hit midway

i thought i didn't see many people in that tournament doing it too often but i'm not sure
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Postby Zardoz » Thu Feb 07, 2019 3:40 pm

here is what I found
Typically spot dodging is the better option vs. rolling since it's a bit more difficult to punish. It can be punished of course if you spam it too much just like rolling.
It's also dependent on some match ups considering some attacks are multi hit or have lingering hit boxes that can "catch" spot dodges.
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Postby milknight » Thu Feb 07, 2019 3:43 pm

if you spam rolls they get slower and its easier to predict where rolls will go and i believe theres some lag when you drop your shield
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Postby milknight » Thu Feb 07, 2019 3:43 pm

pros barely roll in general
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Postby Lammo » Thu Feb 07, 2019 3:52 pm

Kenny wrote:Hey ddiamond, I guess I'm facing you! I'm out for drinks tonight and tomorrow... and maybe Sat! :-/ but we can find some time so swing it


Sure thing, will PM you. Out of home but brought my whole dock and set-up back to my folks' place in anticipation for this, thankfully
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Postby lil bro » Thu Feb 07, 2019 3:53 pm

generally you want to be out of range of stuff, there's a ton of moves that cover rolls pretty reliably. and yeah as people have said they get worse the more you use them

in general you only really want to be in shield when your opponent is coming in contact with it, obviously thats impossible but shielding greatly restricts your movement/options, sothere are situations where running out of range/jumping/counter hitting is a better option. once you're in shield your options really boil down to like, grab/roll/spotdodge/up-smash/up-b/jump so it's less of a guessing game for your opponent

another thing is when you're learning what your opponent likes to do and trying to find ways to punish their habits, figuring out someone is a roller makes it 100% easier to beat them in neutral
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Postby terrific bedwetter » Thu Feb 07, 2019 4:06 pm

holding a grenade while shielding is my entire strategy
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Postby lil bro » Thu Feb 07, 2019 4:08 pm

yeah its so good, it punishes really bad hits on shield amazingly. ive never fought a good snake before he's spooky
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Postby milknight » Thu Feb 07, 2019 4:09 pm

good snake is completely unfun to play against imo its like a different game. fun to watch tho
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Postby milknight » Thu Feb 07, 2019 4:11 pm

its possible i just stink tho
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Postby lil bro » Thu Feb 07, 2019 4:12 pm

atleast his up-b isn't like PM where he controls the stage AND combos you when you're anywhere near his shield
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Postby milknight » Thu Feb 07, 2019 4:16 pm

lil bro wrote:atleast his up-b isn't like PM where he controls the stage AND combos you when you're anywhere near his shield

pac man? isnt his up b just that trampoline thing?
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Postby lil bro » Thu Feb 07, 2019 4:20 pm

oh no i was talking about project M, a brawl mod that made it more like melee that was really popular. snake was an absolute monster, his up-b had a multihit electric attack when you used it so if you hit his shield he'd up-b out and then hello welcome to a snake combo
Last edited by lil bro on Thu Feb 07, 2019 4:23 pm, edited 2 times in total.
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Postby lil bro » Thu Feb 07, 2019 4:21 pm

you can see it literally in the first 5 seconds of this vid lmao

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Postby lil bro » Thu Feb 07, 2019 4:31 pm

god i forgot about that fuckin tranq gun jesus
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Postby cubistcastle » Thu Feb 07, 2019 6:11 pm

Short-hop aerial out of shield is an option that I think a lot of new players overlook. And one that I probably overuse tbh.
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Postby an otter uh otter uh otter uh o » Thu Feb 07, 2019 7:17 pm

best OOS options are usually character specific and down to the frame data

https://www.eventhubs.com/news/2019/jan ... -included/

bowser's best OOS option has been whirling fortress for a few games now
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Postby lil bro » Thu Feb 07, 2019 7:27 pm

Doc up b out of shield is so good but I had no idea it was three frames good
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Postby traced out » Thu Feb 07, 2019 7:54 pm

spot dodging is super risky, so you only want to do it when you can reliably read your opponent's move/tempo, react, and punish said move. otherwise there's a good chance you're just going to get blown up. i'd only throw out spam if you're getting very pressured and your shield is low, and a random one if you're going to get grabbed in shield pressure and don't have another option.

rolling is a pretty safe way to run away, in that you can get from a dangerous area to a safe area. it's really hard to beat good roll campers online. rolling away from your opponent from a dangerous area to another dangerous area will also get you blown up, though, because your opponent can run at you and hit you after you come back up. rolling into and behind the enemy can be good after they do a laggy move to pressure them in advantage, and can occasionally be used as a hard read, but it's also super risky.

parrying is basically a safer spot dodge that punishes harder, but it'll be awhile before i even think of putting it into my game.

when i shield, i'm taking the hit because i generally think i can punish my opponent after they hit me with a shield grab or aerial out of shield. shielding is also an important game theory thing in neutral when neither player has a read on the other (if you have the option of throwing out a random move, running around, and shielding, generally shielding will punish the random move, the random move can (but won't always) punish someone running around but will get punished hard if you whiff, and the person shielding generally won't get punished by the person running around because they still have oos options, though it can (but won't always) put them at a disadvantage because they're immobile.

generally..defense is weak in smash games. the best defensive options are shield, general spacing, (and parry), because they all allow you to counter punish your opponent. for example, yeah you'll probably need some defensive option when you're getting run over by pichu, and a lot of shielding, but the best option is to trade mid combo or use a fast move to combo break (mkleo did this to void with up-b to break combos, probably 95% of why he won genesis), or to catch your opponent with a properly spaced, safe move, so he never hits you in the first place (think of when lucina does an aerial that doesnt connect with you, but could have if you jumped into it, and then she floats backwards out of your range after the move so it's very difficult to get into range to punish)
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Postby cubistcastle » Thu Feb 07, 2019 8:12 pm

Good points. Contesting space with aerials and drifting back is a pretty safe neutral option. I like to do that with peach's fair.
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Postby hatertime » Thu Feb 07, 2019 8:21 pm



here's the match between milknight and me.
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Postby milknight » Thu Feb 07, 2019 9:58 pm

hell yeah didnt realize u recorded. forgot how tight that last game was!
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Postby Alice » Thu Feb 07, 2019 11:36 pm

Great match. Glad to see more replays! Warms my lil heart

Coca Cola or carrot, was it a 2 round win? Also carrot: what are your character choices?
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Postby gravey » Fri Feb 08, 2019 12:14 am

lol yeah coke totally dominated me

my character is little mac and I guess my alternate will probably be villager
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Postby Alice » Fri Feb 08, 2019 8:49 am

ty for the info!

Last bit of info I need regarding Round 1 matches that have already occurred:

nautical v. new blood, 2 or 3 games and if it was 3 what was the sequence? (loss win win / win loss win)
The Unblinking Eye v. kirito, I know it was 3 games but what was the sequence?

*

Every Regular Round 1 match is complete except Ddiamondd v. Kenny. I’m going to give them more time to schedule the battle since Kenny just stepped in a few days ago. If y’all could try and get that match done by the 13th that would be great and keep us roughly on schedule. That will still give us time to wrap up all of the Regular and Redemption Rounds 1 & 2 by the 18th-ish.
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