Super Mario Maker 2 Sharing Thread

Let's talk Aguachile Alley

Postby xxx-xxx-xxxx » Thu Dec 05, 2019 2:50 pm

tgk wrote:Does link change with the different world skins?


i believe he's only in SMB1
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Postby warmjets » Thu Dec 05, 2019 2:52 pm

Yeah only in SMB1 if that's what you are asking. He doesn't change appearance based on forest, desert, castle, etc unless I'm mistaken
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Postby tgk » Thu Dec 05, 2019 3:57 pm

Dang was hoping like smw gave you LTTP skins etc
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Postby warmjets » Thu Dec 05, 2019 4:33 pm

Yeah that would have been sick. But I'm not complaining. This update rules.
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Postby tgk » Thu Dec 05, 2019 8:05 pm

Uh have you guys tried playing your own levels with link? My boss koopa mountain mine level is so goddamn fun like this. Can't reach the red coins with his jump but his arrows can hit em! You ever use a bomb to stop a shell coming at you?

Beyond the link upgrade meltable ice looks like it has the best potential
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Postby yungboi » Thu Dec 05, 2019 8:14 pm

The ninji stuff is fun
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Postby yungboi » Thu Dec 05, 2019 8:16 pm

You guys realize we have weekly Nintendo made speed-run oriented Mario levels coming, right?
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Postby warmjets » Thu Dec 05, 2019 8:35 pm

Yeah, that is also a great addition. Played a little of the one last night but couldn't get a good groove going on a speedrun
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Postby Alice » Fri Dec 06, 2019 11:01 pm

I could only get my Ninji speedrun down to like 20.094 or something like that, and my ranking was still like just below 12k with 4 days left. I have no earthly idea how to run it faster than I did. Based on the graph it looked like quite a few Mario whizzes out there got it well below that. Just crazy.
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Postby yungboi » Sat Dec 07, 2019 12:50 pm

I'm at 20.026. trying desperately to figure out how to break under 20 seconds
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Postby yungboi » Sat Dec 07, 2019 12:51 pm

Optimizing the end of the run feels like where I can make the improvements
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Postby warmjets » Sat Dec 07, 2019 12:59 pm

I suck at the newer styles movesets (U, 3d world or whatever they're called) so my run was pitiful at 23 seconds. Hope they do some in the older styles
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Postby yungboi » Sat Dec 07, 2019 1:01 pm

I also played the hell out of NSMBU so that helps I think
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Postby warmjets » Sat Dec 07, 2019 1:20 pm

Alice are you working on a Link level :idea: :)
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Postby warmjets » Sat Dec 07, 2019 1:20 pm

Give the people what they want
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Postby xxx-xxx-xxxx » Sat Dec 07, 2019 1:22 pm

warmjets wrote:Alice are you working on a Link level :idea: :)


i keep refreshing the thread for this
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Postby yungboi » Sat Dec 07, 2019 1:26 pm

xxx-xxx-xxxx wrote:
warmjets wrote:Alice are you working on a Link level :idea: :)


i keep refreshing the thread for this


We all await the legendary alice link level
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Postby yungboi » Sat Dec 07, 2019 1:27 pm

The bomb mechanism with explodable wall pieces makes for a lot of secret entrances in levels which is a blast
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Postby warmjets » Sat Dec 07, 2019 1:33 pm

Plz post cool Link levels itt. The one I posted last page is cool, haven't found another one that good yet
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Postby Alice » Sat Dec 07, 2019 5:46 pm

I haven’t started a Link level yet but I have seen a ton of the mechanics on streams and have some pretty good ideas I think.

I have the next two days off (thank fucking god), so I’ll make a huge dent on working on one for sure. I just had dinner so I’m about to get baked and sit down for an extended building session 8-)
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Postby yungboi » Sun Dec 08, 2019 10:18 am

Finally got my time on this weeks Ninji run to sub 20 seconds. Turns out running can be faster than sliding depending on the slope of the hill
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Postby lil bro » Sun Dec 08, 2019 6:29 pm

Having fun with my link level so far but holy it’s hard to tell the player what to do with him. The kit is just so much bigger than regular ass NES Mario.
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Postby warmjets » Sun Dec 08, 2019 6:43 pm

i started to make a "lost woods" type level where it's a maze that ends up at the master sword, but i dont think im good enough to pull this off!
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Postby warmjets » Sun Dec 08, 2019 6:47 pm

still havent seen many good Link levels out there yet, a lotta tutorial type stuff but that's it. It's kind of annoying you have to put respawning master swords all over the level unless you want to softlock the player.
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Postby lil bro » Sun Dec 08, 2019 7:10 pm

My level so far has damage boosts before the checkpoints so you can’t skip over a section, I have a respawning sword at the start so people can practice the most used mechanic but once you get through the “tutorial” it’s blocked off. I’m using night woods/castle theme so the majority of deaths don’t need two hits which feels like forever
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Postby Alice » Sun Dec 08, 2019 9:16 pm

I’m making an classic exploratory Link level where you hunt down a key from the overworld to get into a dungeon. The dungeon will have light puzzle elements to get keys to progress through. It ends with a Bowser boss fight where you have to retain your Link form in order to reach the goal.
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Postby Alice » Sun Dec 08, 2019 9:17 pm

I like that you can buffer losing the Link powerup by letting him wear a shellmet
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Postby lil bro » Sun Dec 08, 2019 9:53 pm

heres my first link level!

Scatterspike Tomb

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Postby Alice » Mon Dec 09, 2019 11:24 am

Another super fun, challenging level lil bro!

I’m finding it super hard to speedrun with Link consistently, especially arrow aiming. I got the current WR time after about 150 attempts, but just spent another 150 or so trying to shave a second off with precise arrow aiming and early bomb pulling. I didn’t succeed but I’m gonna keep trying for sure tho.
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Postby warmjets » Mon Dec 09, 2019 11:33 am

Idk how you have thta kind of patience lol
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