pablito wrote:yeah i love my time at portia. its a great 3d stardew valley, its cute, its fun
who we are- laid back, eco-conscious, informal, off the cuff, good music, no bullshit...
Gutslab wrote:
out today owo
terrific bedwetter wrote:I think most production shader pipelines use a node based editor that possibly compiles down for optimization
its diverged from the uh, math hypnotherapy of the demoscene, to be something that digital artists can use to make cool things without having to study glsl or whatever.
So you start with like 'source nodes' that either a texture or a noise pattern or a parameter from the game... and then link it to a node that does a math operation... and then you got a output node that renders a resulting texture or whatever... The ball is entirely in the court of rapid iteration so that the focus is on the product and fine tuning that ...
iambic wrote:no don't make those posts
Zarathustra wrote:"I am a libertarian at the global level, conservative at country level, centrist at city level, socialist in my neighbourhood level, communist in my family"
Infinite Jost wrote:a-10 warthog champion wrote: my wife
a-10 warthog champion wrote: my wife
who we are- laid back, eco-conscious, informal, off the cuff, good music, no bullshit...
Peptobysmal wrote: thought hard about buying this today, but got Enter the Gungeon instead. It looks pretty promising and I hope it’s good; I’m seeing a lot of FTL+XCOM comments.
who we are- laid back, eco-conscious, informal, off the cuff, good music, no bullshit...
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