Videogame Thread

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Postby Peptobysmal » Thu Apr 11, 2019 4:49 pm

Gutslab wrote:
out today owo


I thought hard about buying this today, but got Enter the Gungeon instead. It looks pretty promising and I hope it’s good; I’m seeing a lot of FTL+XCOM comments.
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Postby chairkicker » Thu Apr 11, 2019 4:58 pm

terrific bedwetter wrote:I think most production shader pipelines use a node based editor that possibly compiles down for optimization

its diverged from the uh, math hypnotherapy of the demoscene, to be something that digital artists can use to make cool things without having to study glsl or whatever.

So you start with like 'source nodes' that either a texture or a noise pattern or a parameter from the game... and then link it to a node that does a math operation... and then you got a output node that renders a resulting texture or whatever... The ball is entirely in the court of rapid iteration so that the focus is on the product and fine tuning that ...

i know, i didnt mean to suggest otherwise. it's just working with a materials authoring toolset means as an artist you're doing a lot of shaping and tweaking of your materials procedurally in much the same way you'd shape sounds in audio suite. i think some artists struggle with that process, and i think that's part of what's happening on bloodstained, why there's garish specular highlighting where it probably shouldnt be and all that

working with pretty basic textures frees them from that process
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Postby internetfriend » Thu Apr 11, 2019 5:04 pm

pathway looks cool. i've been seeing mostly negative opinions about it so far but they've all been from roguelike diehards that i actually have almost zero taste overlap with. so, ultimately, who can say
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Postby gambra » Thu Apr 11, 2019 5:05 pm

Octopath Traveller is on PC June 7th.
THIS IMPACT WILL CONTROL ALL MARGINS

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Postby a-10 warthog champion » Thu Apr 11, 2019 5:18 pm

Infinite Jost wrote:
a-10 warthog champion wrote: my wife


um im sorry i think you mean


a-10 warthog champion wrote: my wife
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Postby trigross » Thu Apr 11, 2019 5:22 pm

Peptobysmal wrote: thought hard about buying this today, but got Enter the Gungeon instead. It looks pretty promising and I hope it’s good; I’m seeing a lot of FTL+XCOM comments.


U gotta play jagged alliance 2 dude
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Postby a-10 warthog champion » Thu Apr 11, 2019 5:37 pm

jagged alliance 2 is fuckin sick

so is jagged alliance but i dont think there's any reason to play it over 2 at this point
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Postby trigross » Thu Apr 11, 2019 6:06 pm

Ja2 w/ the 1.13 mod gave me a bad GPA in college
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Postby a-10 warthog champion » Thu Apr 11, 2019 6:17 pm

Whi h is 1.13? Is that what turned into wildfire?

I never played a ton of 2 but 1 was my shit when i was a get, its what got me into turned based/tactics/merc games


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Postby brittle » Thu Apr 11, 2019 7:18 pm

hey guys, what game should i get off Steam now that i'm single?

- last modern game i played through was Fallout 4

- i'm still playing Diablo III and Portal 2 when i get bored. i liked quake champions and DooM, but i don't think i'm really into FPS these days.

- the last "good" game that i tried to play but i hated was Dishonered

- i really like good physics and graphics but my processor is pushing 4 years old and my gpu is a gtx 1060
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Postby kirito » Thu Apr 11, 2019 7:20 pm

witcher 3
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Postby brittle » Thu Apr 11, 2019 7:23 pm

oh and i think my alltime favorite game was Shadow of the Colossus.

also really liked Monkey Island 1 and 2
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Postby brittle » Thu Apr 11, 2019 7:24 pm

kirito wrote:witcher 3

really?

i think i might have a download code for this that came with my gpu....
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Postby brittle » Thu Apr 11, 2019 7:24 pm

what about dark souls III?
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Postby kirito » Thu Apr 11, 2019 7:24 pm

that's a good one too
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Postby kirito » Thu Apr 11, 2019 7:25 pm

witcher 3 has loot and virtual gfs
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Postby figaro » Thu Apr 11, 2019 7:27 pm

yakuza 0
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Postby brittle » Thu Apr 11, 2019 7:30 pm

kirito wrote:witcher 3 has loot and virtual gfs

witcher 3 wild hunt goty is the whole game, not an expansion right?

cuz it's only 15 dang bucks!
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Postby kirito » Thu Apr 11, 2019 7:31 pm

yeah it's the whole game with both expansions
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Postby thrasher » Thu Apr 11, 2019 7:33 pm

extremely witcher 3
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Postby brittle » Thu Apr 11, 2019 7:33 pm

hell yeah. see you guys in a few months.
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Postby internetfriend » Thu Apr 11, 2019 7:33 pm

witcher 3 is straight-up the best video game
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Postby brittle » Thu Apr 11, 2019 7:45 pm

also it's less than i spent on beer today.

fuck yes.
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Postby Peptobysmal » Thu Apr 11, 2019 8:16 pm

+1 for Witcher 3
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Postby thrasher » Thu Apr 11, 2019 8:17 pm

yeah definitely get GOTY if it's on sale because the expansions are great/essential
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Postby axelrod gunnarson » Thu Apr 11, 2019 8:19 pm

Blood and Wine is one of the best expansions, period.

Anyways, +1 to Witcher 3. Also some people here lately have been getting on Path of Exile which is Diablo-ish and free.
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Postby Bartatua » Thu Apr 11, 2019 8:21 pm

internetfriend wrote:witcher 3 is straight-up the best video game


yep
i broke somebody's ribs
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Postby Bartatua » Thu Apr 11, 2019 8:22 pm

axelrod gunnarson wrote:Blood and Wine is one of the best expansions, period.

Anyways, +1 to Witcher 3. Also some people here lately have been getting on Path of Exile which is Diablo-ish and free.


there's no way there's a better expansion out there than blood and wine

and hearts of stone is probably #2
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Postby terrific bedwetter » Thu Apr 11, 2019 8:33 pm

chairkicker wrote:
terrific bedwetter wrote:I think most production shader pipelines use a node based editor that possibly compiles down for optimization

its diverged from the uh, math hypnotherapy of the demoscene, to be something that digital artists can use to make cool things without having to study glsl or whatever.

So you start with like 'source nodes' that either a texture or a noise pattern or a parameter from the game... and then link it to a node that does a math operation... and then you got a output node that renders a resulting texture or whatever... The ball is entirely in the court of rapid iteration so that the focus is on the product and fine tuning that ...

i know, i didnt mean to suggest otherwise. it's just working with a materials authoring toolset means as an artist you're doing a lot of shaping and tweaking of your materials procedurally in much the same way you'd shape sounds in audio suite. i think some artists struggle with that process, and i think that's part of what's happening on bloodstained, why there's garish specular highlighting where it probably shouldnt be and all that

working with pretty basic textures frees them from that process


i honestly spent three weeks looking for your post about shaders because i am a freak but couldn't find it so i just wrote my dumb post

is your post in this thread? i couldnt find it... let me read about shaders
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Postby dada » Thu Apr 11, 2019 10:15 pm

I am enjoying the character reveals for mk11, but will never buy
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