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Postby lil bro » Fri Jan 11, 2019 4:53 pm

Rainbow Battle Kid wrote:botw slaps

ps if i get the DLC at some point, can i access the stuff in my game or would i have to start a new game?



nah you can get the DLC whenever, there's no point where it becomes unplayable in yr save. just need to meet the requirements (master sword + all beasts done respectively)

online smash is hilarous. got destroyed when i tried to play normally but dash attacking and down-b-ing relentlessly with DK got me 8 wins in a row.
Last edited by lil bro on Fri Jan 11, 2019 4:54 pm, edited 1 time in total.
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Postby Rainbow Battle Kid » Fri Jan 11, 2019 4:54 pm

ah cool i don't have either of those so i may as well wait!

i guess you can still get the stuff like the map marker thing, etc before that
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Postby lil bro » Fri Jan 11, 2019 4:54 pm

yep, that and the various outfits it comes with can be obtained at any time! in terms of gameplay tho the outfits are outclassed by anything that's been upgraded, since you can't upgrade them at all. good if you dont have the barbarian stuff i guess
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Postby Rainbow Battle Kid » Fri Jan 11, 2019 5:01 pm

hm yeah maybe i will bite early since i'm basically playing this like Fashion Souls
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Postby Double McDouble » Fri Jan 11, 2019 5:07 pm

Botw for me was a game that was infinitely more enjoyable after buying gear to deal with the elements and acquiring weapons that weren’t shit later in the game. I quit on my original play through on the Wii U without beating a single divine beast because I wasn’t a huge fan of the weapons system but I’m glad I went back and played it on switch. It took a while for it to really click for me (probably after beating the second divine beast or so), but I definitely consider it to be one of the best games I’ve ever played now.
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Postby Kenny » Fri Jan 11, 2019 5:12 pm

Breath of the Wild is so clutch, literally saved my whole interest in the IP after basically thinking it was wore out with Ocarina of Time (and also Link Between Worlds was like "Hmmmm waiiiiiit.... is this still good?!?"
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Postby internetfriend » Fri Jan 11, 2019 5:13 pm

i think i had a good solid amount of fun with botw and after the third divine beast just put the game down and never thought about picking it up again

it is a big beautiful world full of very few situations
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Postby traced out » Fri Jan 11, 2019 5:15 pm

the only difference between breath of the wild and other zelda games is there is a mile in between dungeon rooms, breaking the thematic consistency of dungeon puzzles.

well other than the physics engine and freedom of movement, which is insane. the design is almost exactly the same though.
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Postby Rainbow Battle Kid » Fri Jan 11, 2019 5:19 pm

i feel like there's a lot more like, non-dungeon stuff in the overworld to do, but i dunno.

botw but with like, proper dungeons would be great imo
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Postby Autarch » Fri Jan 11, 2019 5:20 pm

yeah, i miss proper dungeons. they're the best.
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Postby Kenny » Fri Jan 11, 2019 5:21 pm

Yeah BOTW with full dungeons would be the only thing better. I was really really hoping they'd do a quick sequel
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Postby shizaam » Fri Jan 11, 2019 5:26 pm

ashtrayheart wrote:botw ain’t perfect but it’s one of the best games of all time. i am almost done playing through it again on master mode (haven’t finished the second dlc or finished my gear yet, but i got all 120 shrines and three DB) and it was just as incredible a second time. i’m farming star fragments which essentially involves waiting and looking around during full moon nights and it is nothing but good vibes. love every inch of that whole world and every detail they mananged to cram.

wish i could capture that feeling of the first few hours of the game, just feeling like the world was absolutely enormous and every place that I went to, or every tower that I tried to scamper up was far beyond where i was _supposed_ to be. Not that I didn't love the rest of the game, but it's really magical at the beginning.
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Postby traced out » Fri Jan 11, 2019 5:30 pm

Rainbow Battle Kid wrote:i feel like there's a lot more like, non-dungeon stuff in the overworld to do, but i dunno.

botw but with like, proper dungeons would be great imo

yeah you're right, it's more ww than tp or ss in terms of the side-questing world.

in case i wasn't clear i do agree that it's one of the best game ever. the open world was fun because it had zelda level design (ie. the best design) and an incredible physics engine behind it. but man i just wish all the divine beasts had hyrule castle level design.

i also kinda liked the fighting other than enemy health, you could be really aggressive because of parrying and stunning the enemy when you threw weapons. maybe it's because i haven't been spoiled by souls games?
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Postby shizaam » Fri Jan 11, 2019 5:32 pm

also jesus the way that some people have figured out how to take advantage of the physics engine... the botw subreddit has some bonkers stuff
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Postby internetfriend » Fri Jan 11, 2019 5:33 pm

im not just saying this because i’m playing it right now: hollow knight, in spite of being a 2D platformer, is giving me exactly the same feeling of adventure and exploration excitement that i never got from botw, but always was hoping for. 7a touched on some of the reasons for that. it really makes me feel a first-order urge to push onward, see more, find more, but also really conveys a feeling of danger and strangeness and weight—i’m constantly conscious of how far i am from home, how deep into uncharted territory i am and how exposed that feels. it’s less tied to mechanics than just “boy the corpse run would be long”, it’s something intangible and constant. and when i do die in unmapped areas, i have such a sense of the space i covered and unsurety i pushed into over the course of that run, and of the weight of the task of getting back to my body. or, when i blast through a shortcut i wasn’t expecting, the triumph and happiness is immediate

there are things about it being 2D that don’t work well with that exploration, but i’ve been really surprised at how well it does work. seeing the map itself does so much to communicate how much space you’ve carved up and how much tonnage of stone and ruins and forest you’re under. being surprised by a shortcut benefits a LOT from how improbable it seems that a shortcut could really be surprising in a 2D platformer, but i’ve run into a couple that have made me laugh out loud. it’s incredible

not to knock on botw too much, but it feels like an OSHA-approved open world. it’s fun to explore, i think it makes climbing impressively fun, it’s nice to poke around, the world feels big, im always a huge sucker for looking back at a trip from a tall place and being able to pick out the path i took to get there, but there’s no real emotional sense of distance or weight or alienation. it never feels like you’re out of your element, really—with the slight exception of the first labyrinth i did and the desert cave ruins thing, every shrine and cliff and beast felt like it belonged to no one or it belonged to me. and i think there’s value to that heartwarming olive garden charm, but it’s a way flatter emotional experience to me
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Postby hector doepos » Fri Jan 11, 2019 5:39 pm

oh now you got me interested in hollow knight
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Postby shizaam » Fri Jan 11, 2019 5:39 pm

also nothing in botw compares to this jerk Image
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Postby Kenny » Fri Jan 11, 2019 5:43 pm

Hollow Knight is in the Legendary Canon of videogames at this point imho
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Postby Kenny » Fri Jan 11, 2019 5:43 pm

I've been out drinking so I feel like I'm being hyperbolic, but I loved it.
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Postby internetfriend » Fri Jan 11, 2019 5:44 pm

hector doepos wrote:oh now you got me interested in hollow knight

i am expressly not a 2d platformer metroidvania person and i’m all in, so if you think there’s the slightest you’d be into it, you’d probably super be into it

only warning is that the first two hours are pretty boring imo. they’re not THAT bad, and i think they’re maybe necessary to get the ball rolling on that feeling of danger and heft, but i just don’t think it’s very interesting to be in a world built for tools holding none of those tools. i played it for two hours over a year and a half and had pretty much decided it wasn’t for me before picking it up again on a whim. naturally i got to the big click like half an hour after that

so, a bit of a slow start. two, three hours i think
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Postby milknight » Fri Jan 11, 2019 5:46 pm

ur gonna make me buy it on switch even though i already own it on PC
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Postby tgk » Fri Jan 11, 2019 5:48 pm

hmmm i played HK for 2 hours and hated it, maybe i will go back if i just need to unlock some upgrades
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Postby Kenny » Fri Jan 11, 2019 5:48 pm

It takes some times to hit. The biggest misstep that game makes is that it puts the legit most boring area first
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Postby variegated reality » Fri Jan 11, 2019 5:49 pm

That's good to know because I just started playing it and didn't get what all the hype was about.
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Postby internetfriend » Fri Jan 11, 2019 5:52 pm

tgk wrote:hmmm i played HK for 2 hours and hated it, maybe i will go back if i just need to unlock some upgrades

yeah i also Hated it. fighting a boss in the greenpath and getting one upgrade was the “oh, ok, sure” moment, then the next upgrade i got after that (and the areas it opened up to me) were the big love occasion
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Postby brent » Fri Jan 11, 2019 5:54 pm

my only gripe with HK is that currency is extremely important in the beginning and hard to come by...and then later on it's pointless and plentiful
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Postby figaro » Fri Jan 11, 2019 5:57 pm

HK is a no brainer for $15 imo

I hate complaining about its length, because its an insane value of a game for $15, but I still think it could have greatly benefited from being like 15-20% shorter. I love the exploration and getting lost and stuff but some of the later areas get a little bit too meandering.
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Postby deadbass » Fri Jan 11, 2019 5:57 pm

brent wrote:my only gripe with HK is that currency is extremely important in the beginning and hard to come by...and then later on it's pointless and plentiful


as in life
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Postby deadbass » Fri Jan 11, 2019 5:57 pm

errr wait
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Postby Kenny » Fri Jan 11, 2019 5:57 pm

I stopped at the ending, definitely had no patience for when it got twitch hard
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