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Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:16 pm
by The Unblinking Eye
sevenarts wrote:
The Unblinking Eye wrote:I've got a game idea that I'd like to run soon if no one else is claiming the next game. It's a little variation of the wolf-kill mechanic that might be fun, might be terrible. It should hopefully be a short game.


Do it!

Fake backchanneling is awesome as hell. I don't feel so bad for losing now.


I might need to run some of this by someone else to see if they think it will work and for help in balancing it. If anyone is interested in helping run it, let me know.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:17 pm
by galactagogue
Bread is kind of a WW champ in every sense of the word. Like, innate champ.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:17 pm
by palmer eldritch
The Unblinking Eye wrote:
sevenarts wrote:
The Unblinking Eye wrote:I've got a game idea that I'd like to run soon if no one else is claiming the next game. It's a little variation of the wolf-kill mechanic that might be fun, might be terrible. It should hopefully be a short game.


Do it!

Fake backchanneling is awesome as hell. I don't feel so bad for losing now.


I might need to run some of this by someone else to see if they think it will work and for help in balancing it. If anyone is interested in helping run it, let me know.


you can run things by me if you want, TUE, I don't think I'm likely to play one soon

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:18 pm
by granger
Why'd ya do me like that wolves

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:19 pm
by sevenarts
The Unblinking Eye wrote:
sevenarts wrote:
The Unblinking Eye wrote:I've got a game idea that I'd like to run soon if no one else is claiming the next game. It's a little variation of the wolf-kill mechanic that might be fun, might be terrible. It should hopefully be a short game.


Do it!

Fake backchanneling is awesome as hell. I don't feel so bad for losing now.


I might need to run some of this by someone else to see if they think it will work and for help in balancing it. If anyone is interested in helping run it, let me know.


I'll be happy to help out. Hit me up on pm or slack.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:20 pm
by wendy
granger wrote:Why'd ya do me like that wolves


well

we knew if alice and lod died and i didn't things wouldn't look great for me, but if they didn't die they would look hella sus

so we went with the "maybe the wolves are seer hunting" strategy

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:22 pm
by wendy
galactagogue wrote:Bread is kind of a WW champ in every sense of the word. Like, innate champ.


thank you, mostly for not hating me, but also that means a lot coming from you

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:22 pm
by mudd
I was so obsessed with ww10 connections I made a mess of that.

Anyway, awesome game. Doesn't feel bad to lose like this.

m

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:23 pm
by VHB
Suspension Bridge wrote:
lordofdiapers wrote:Bread saved trask by asking me if she was being emotional for wanting to kill Trask


by the way

this is for killing trask in thanatos

now we are even


:twisted: :twisted:

Out of my seat applauding ya

:twisted:

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:23 pm
by kit fox
I definitely thought it was weird when you asked me if seer hunting was "a thing"

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:24 pm
by wendy
i was actually not sure and genuinely curious lol

i asked like 5 people

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:25 pm
by wendy
i figured out that it is a thing, but it's not done the way we were doing it

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:32 pm
by The Unblinking Eye
sevenarts wrote:
The Unblinking Eye wrote:
sevenarts wrote:Do it!

Fake backchanneling is awesome as hell. I don't feel so bad for losing now.


I might need to run some of this by someone else to see if they think it will work and for help in balancing it. If anyone is interested in helping run it, let me know.


I'll be happy to help out. Hit me up on pm or slack.


I've sent the idea to palmer. If you still want to help out, too, you can, but I'll let you have the option of playing if you want.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:34 pm
by lordofdiapers
Suspension Bridge wrote:
lordofdiapers wrote:Bread saved trask by asking me if she was being emotional for wanting to kill Trask


by the way

this is for killing trask in thanatos

now we are even


I cant articulate enough how insanely good of a meta play this was and I dont know how to accurately describe how ballsy this plan was and how perfectly it was executed

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:34 pm
by sevenarts
Don't send it to me then, I'll play so you get enough signups.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:36 pm
by lordofdiapers
Stuff that happened weeks and weeks ago made it possible. Incredible play.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:36 pm
by werd
god dammit

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:38 pm
by sevenarts
I'm just glad it was fake. The idea of the bread/trask duo splitting was rough.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:48 pm
by The Unblinking Eye
Amazing or amason?

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 7:57 pm
by surly


My war, you're one of them
You say that you're my friend












But you're one of them!

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:00 pm
by Alice
Sorry for being really, really bad at this. I was pretty sold on trask being a wolf for a little while, was getting there with bread once gramma died, and had basically no clue about Ankh. Fuck yeah!

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:00 pm
by surly
Alice wrote:Sorry for being really, really bad at this. I was pretty sold on trask being a wolf for a little while, was getting there with bread once gramma died, and had basically no clue about Ankh. Fuck yeah!



Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:01 pm
by Alice
But yeah I was MWP (Most Worthless Player)

xoxo I enjoyed every second of it

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:15 pm
by VHB
Snatch wrote:Village was pretty icky again, including me, but we're getting better at this, incrementally!


One trap that still befalls many of us sometimes -- and this is a very human failing because our brains are hard-wired to make sense of the universe via patterns, so we tend to perceive them where they aren't -- is letting what was true the last game have too much weight when we're trying to figure out what is going on in the current game. We do all need to remember that the role generation is random and someone being a wolf last time doesn't make them more (or even less) likely to be a wolf the next time.

It happens to all of us at least some of the time.

I think Surly got tripped up by this pretty badly when he thought Granger was a Transylvania-inspired N1 kill choice, and he honed in WW10 wolves me and Goggles -- especially Goggles -- this time around, and he was dead wrong on both of us.

For that matter I feel like I fell victim to this in regards to Kit Fox as well.

We all should be mindful of this, though, because we're all vulnerable.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:18 pm
by surly
i only honed in on goggles at the end when i was desperate

but you were being intentionally obtuse so fuck you in your stupid face

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:21 pm
by surly
My mistake was the axiom of dealing with VHB: if he appears helpful he's evil. If he's a useless sack of shit, he's good.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:22 pm
by Catullus
bread, I said a way long ago that if LOD and Alice were kept alive by a wolf to sow confusion it was probably you. So well done. And I still love you forever and ever.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:31 pm
by VHB
surly wrote:i only honed in on goggles at the end when i was desperate

but you were being intentionally obtuse so fuck you in your stupid face


Oh I definitely was. Hence my saying me but especially her.

But no, you were on her earlier than that.

But hey, you finally wore her down at the end and got her to cast a give-up vote, which was a huge help. :)

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:36 pm
by Catullus
Honestly once again bread is an all star of crazy proportions.

Re: WW #12: Mason Island // WEREWOLF MASON VICTORY

PostPosted: Tue Jan 26, 2016 8:38 pm
by galactagogue
need to stop believing in claims re: bread's scan. seriously.

also

thank you, mostly for not hating me, but also that means a lot coming from you


nahhhh YOU. ;*