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Postby iambic » Fri Sep 21, 2018 11:43 am

I do think mercer is a good dm, as far as I have any sense of that at all as a total novice

although seeing him unsettles me because he voices multiple characters in Pillars of Eternity and also McCree from Overwatch
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Postby ahungbunny » Fri Sep 21, 2018 12:10 pm

WHITEBOYWASTED wrote:There was a celebrity version of critical role sponsored by wizards that still involved the long hair dm but had Brian poseign, a teen actor, a magic Mike guy, the redheaded woman from true blood/Daredevil, and somebody else I didn't recognize. It's still got goofy jokes, but the dm could corral them a bit better and overall it was much, much more palatable to me than actual critical role.

Some of the players know what they're doing but a few people are just learning the game and getting really into it for the first time and understanding they can do more than cast a spell or shoot a bow and it's really kinda charming.



force grey

it's edited into 30 minute segments so it's a lot easier to pick up and watch. i'd be into critical role if someone would cut the time down to like two hours per stream

matt colville, my aforementioned favorite ttrpg personality, just got tons of money from a kickstarter to fund a pro studio for an upcoming campaign and it should be good once it starts
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Postby ahungbunny » Fri Sep 21, 2018 12:13 pm

oh and chris hardwick is one of the celebrities in the first season of force grey. he's super annoying besides the whole horrible person thing, but he at least gets squashed and killed like three episodes in
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Postby nite69 » Fri Sep 21, 2018 12:19 pm

mercer is an unbelievably good dm in some aspects and is sort of clumsy in others, but the things that he's not great at are very finicky, mechanically oriented things that aren't super noticeable if you dont play a lot of dnd
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Postby internetfriend » Fri Sep 21, 2018 12:21 pm

id sorta be interested in what iambic is describing too, actually. critical role has a real desperation to it
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Postby fuckyoudad » Fri Sep 21, 2018 2:18 pm

The Adventure Zone is good if you’re including podcasts. It’s charming/funny and not overproduced. I couldn’t do Critical Role either.
Note: mildly comedic.
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Postby Legion » Tue Sep 25, 2018 3:37 pm



Looks like the Cave Evil guys published an RPG. Already out of print, but they're ordering another softcover version.

Xas Irkalla is a hardcore survival-horror roleplaying game, written and illustrated by James Vail, set in a world inspired by Cormac McCarthy's The Road, chaos-gnostic satanic black metal, and ancient Mesopotamia.

When the story begins, the characters wake up naked in a dark maze of intersecting dimensions, spawned by the nightmares of dead psychics. After emerging from ground zero, they must face the ash-laden wastelands as scavengers clad in rags and bones. Eventually, they may become rulers over small settlements, gladiators in one of the slave cities, or explorers that unlock the mysteries of psychic powers.



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Postby Merciel » Fri Sep 28, 2018 3:44 am

I get to write part of the Pathfinder 2.0 campaign setting update, which is cool.

less cool is that I have no actual idea how the stats work, but I will delegate this to SVC sometime in the next week or two (also it's not terribly important to the specific work I'll be doing, because they don't give me stats assignments)
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Postby trigross » Fri Sep 28, 2018 9:57 am

that's awesome merciel! congrats

is it still golarion?
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Postby Merciel » Fri Sep 28, 2018 12:40 pm

Yeah, updated for the new ruleset and to reflect various in-world setting changes.
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Postby internetfriend » Fri Sep 28, 2018 12:41 pm

wow hell yeah congrats that sounds like a dream job tbqh
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Postby Legion » Fri Sep 28, 2018 1:42 pm



I should really read one of those Merciel books sometime

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Postby Merciel » Fri Sep 28, 2018 1:46 pm

The ones I don't hate are Hellknight, Nightglass, and Last Flight. I'm also reasonably satisfied with my campaign setting work.

Everything else I wrote is bad.
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Postby turquoise albino » Fri Sep 28, 2018 3:59 pm

i get a feeling that matt colville's upcoming stream might be pretty good. less on the theatrical and histrionic side of the spectrum, more grounded, not reeking of desperation. i think some of the roll20 streams with adam koebel have been pretty good too, i would put their tomb of annihilation campaign on every once in a while to have in the background while i did other stuff.

none of this shit is really gratifying to watch in the traditional sense but if you have your eye on or one foot in running your own shit you can exract a little bit out of it sometimes
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Postby hector doepos » Mon Oct 22, 2018 4:38 pm

the best dungeon i've ever read is rem koolhaas grad thesis
http://socks-studio.com/2011/03/19/exodus-or-the-voluntary-prisoners-of-architecture/
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Postby Legion » Wed Oct 24, 2018 4:29 pm

Legion wrote:I backed the Invisible Sun campaign because I like what Monte Cook does and have been running a Numenera game the past few years, but I honestly won't get around to absorbing the material in that foldout box and building a campaign around it for half a decade, probably. I'd just prefer to do it right, and I've got a lot of other things on my plate right now (plus would really like to get Kingdom Death up and running).


Image



They've launched a second Kickstarter to fund another production run of this.

Also, Xas Irkalla is back in print.

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Postby ahungbunny » Wed Oct 24, 2018 7:14 pm

ahungbunny wrote:giant new book on the history of d&d art on the way and as the platonic ideal of their target market i am v stoked http://www.enworld.org/forum/content.ph ... -Art-Print

deluxe edition includes tomb of horrors in od&d aesthetic and some other interesting extras

Image

i loathe amazon but they're selling it for fifty bucks off the sticker price, fyi


this came in and it's really well-made. almost 450 pages, tons of art, lots of neat insider info and unreleased art prototypes. the tomb of horrors insert is actually a facsimile of the first version of the module run at a tournament in 1975, with an illustration booklet done in ballpoint by a 14 year old friend of gary's daughter! it's super cool! dunno if that + the small posters make it worth the price of the special edition over the standard for most people but i love it.
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Postby ahungbunny » Wed Oct 24, 2018 7:20 pm

same kid drew the first mind flayer, still at 14, and it is more or less unchanged almost 45 years later

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Postby Merciel » Mon Nov 12, 2018 11:04 pm

so I guess I get to spend the next six months frantically learning all I can about running a one-shot adventure for strangers, whee

relatedly, I'm now signed up to do my first-ever Guest of Honor convention gig

I can't decide whether or not it's weird that this puts me in mild panic mode, but it definitely puts me in mild panic mode

anyway, tips or good resources on the very specific niche of running a one-shot for strangers at a convention: much appreciated!
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Postby nite69 » Tue Nov 13, 2018 11:54 am

oh hell yeah thats the best, i've run homebrew one shots for strangers at my lgs a few times and it's always weird and surprising. my only tips are pretty obvious i think -

be up front about what the game is going to be like tonally and thematically, and what you're expecting out of players so you pull the right crowd
start at the adventure (less "you meet in a tavern", more "you wake up in the dungeon") and if you need to fill in gaps just flashback
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Postby abs » Tue Nov 13, 2018 12:03 pm

that's so cool, merciel! <3 please update
☽ ☾ ● ◯ ● ☽ ☾
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Postby brittle » Tue Nov 13, 2018 12:07 pm

brittle wrote:starting a game of 7th Sea with some neighborhood dorks next week.

i've never played D&D. what should i learn before i start?

after character creation the DM said he needed about six weeks to "write the game".

should be ready any day now. so fucking stoked.

i asked if i needed to dress like my character or anything for the campaign and the whole table groaned. girl next to me said, "we don't fucking LARP."
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Postby brittle » Tue Nov 13, 2018 12:13 pm

i asked a ton of questions because i didn't want to be a handicap for my party, but they all got shrugged away like, "don't worry about that". so i guess i'm expected to just let the actual gameplay show me the ropes.

also, ever since i started googling things about tabletop rpgs, D&D memes have been popping up in my instagram feed, and they've probably been the most helpful out of anything i've read so far.
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Postby ahungbunny » Tue Nov 13, 2018 12:36 pm

fuck yes merciel
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Postby nite69 » Tue Nov 13, 2018 1:03 pm

brittle wrote:i asked a ton of questions because i didn't want to be a handicap for my party, but they all got shrugged away like, "don't worry about that". so i guess i'm expected to just let the actual gameplay show me the ropes.

also, ever since i started googling things about tabletop rpgs, D&D memes have been popping up in my instagram feed, and they've probably been the most helpful out of anything i've read so far.


u pretty much nailed it and it seems like u are in good hands w/ the party. the game is a lot more complicated on paper than it is in play, realistically you will very rarely need to do anything other than roll a 20 sided die, and then sometimes roll another die based on how high your first roll was.
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Postby brittle » Tue Nov 13, 2018 2:02 pm

So less about strategy and more about just going along for the ride? Hell yeah.

I'm probably just haunted by too many video game characters that I didn't realize were horribly spec'd until it was too late.
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Postby fuckyoudad » Tue Nov 13, 2018 3:14 pm

How did you find people to play with? The groups I saw on meetup.com didn’t seem too active. I only have 1 friend who is really interested in this stuff.
Note: mildly comedic.
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Postby brittle » Tue Nov 13, 2018 3:22 pm

my new neighbor has always run games.

i told him i've wanted to play since i was in high school but just never had the chance, so he put up a post on the next door app (and maybe even something on the neighborhood facebook page) and got the other gamers in neighborhood into it.
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Postby Smelly_Elevator » Tue Nov 13, 2018 5:01 pm

Lately my favorite setting for one-off Horror has been Palladium’s Beyond The Supernatural. The core system is flawed but the Survival settings are super fun if you’re not into extensive combat and micro managing dumb Paladium numbers. Plus there is a ton of Steve Bissette artwork to look at.
Last December I ran a session where my group were all varying degrees of employees working late at a shitty mall on Christmas Eve when a portal to Hell is opened in the food court by an ancient Rune wielding geek. The only weapons they had were what was available around the mall like summer sausage logs and high velocity staplers. The group managed to outrun a Shoggoth on a daisy chain of heelies shoes powered by a Segway and deep fry the rune at a Chick Fil A...
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Postby ahungbunny » Wed Nov 28, 2018 3:24 pm

who wants to play ITS A CRIME with me?

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